映画『室町無頼』|Houdini+USDワークフローの導入によって、生産性が大幅に向上 - 連載
https://cgworld.jp/regular/202506-VFX-MrmcBr.html
#cgworld #VFXアナトミー #VFX #Houdini #USD #エンバイロンメント #群衆 #モブ #東映アニメーション #HDA #KineFX
映画『室町無頼』|Houdini+USDワークフローの導入によって、生産性が大幅に向上 - 連載
https://cgworld.jp/regular/202506-VFX-MrmcBr.html
#cgworld #VFXアナトミー #VFX #Houdini #USD #エンバイロンメント #群衆 #モブ #東映アニメーション #HDA #KineFX
Turned the heat back on under the #KineFX motion capture R&D project. Amazingly, despite not having touched it in months, everything still works the way I left it.
When I last left off, the spines were too stiff because the Motiv skeleton only has 2 (3?) spine bones, and our rigs have more.
I managed to splice a splineIK in upstream of the Full Body IK node, so the skeletons have the same joint count in the spines...
...but the CurveSolver node is giving me unpredictable twist. Damn.
Come join @tokyomegaplex and I tonight at 8pm ET as we chat about his process and break down his most recent project. Should be really fun. Hope to see you there!
https://www.houdinihangout.com for the stream links on Twitch and YouTube.
While talking with Brad at Rigging Dojo about going from #MotionBuilder to #KineFX we discovered that the example file I used to set up my solve network is publicly available.
https://www.sidefx.com/tutorials/retarget-the-cmu-motion-capture-database/