(more Linux news in original post)

Proton Experimental updated for ARC Raiders, DIRT 5, Kingdom Come: Deliverance II:
https://www.gamingonlinux.com/2026/06/proton-experimental-updated-for-arc-raiders-dirt-5-kingdom-come-deliverance-ii/

GloriousEggroll Drops GE-Proton11-1 With Massive Video Playback Rework and Proton 11 Rebase:
https://www.linuxcompatible.org/story/geproton111-released-with-proton-11-rebase-and-complete-video-playback-rework/

fish 4.8 released with improved history search, better completion & scripting enhancements:
https://alternativeto.net/news/2026/6/fish-4-8-released-with-improved-history-search-better-completion-and-scripting-enhancements/

NVIDIA 580.173.02 Linux Graphics Driver Released for GeForce 10 Series:
https://9to5linux.com/nvidia-580-173-02-linux-graphics-driver-released-for-geforce-10-series

DXVK 3.0 Released with Shader Compilation and D3D9 Improvements:
https://9to5linux.com/dxvk-3-0-released-with-shader-compilation-and-d3d9-improvements

Fwupd 2.0.21 Brings Fixes For More Than 250 Potential Security Issues Found Via AI:
https://www.phoronix.com/news/Fwupd-2.0.21-Released

Mesa 26.2 Merges Vulkan Present Timing Support For X11/XWayland:
https://www.phoronix.com/news/Mesa-26.2-X11-Present-Timing

Linux's KUnit Finally Supporting JUnit Output:
https://www.phoronix.com/news/Linux-KUnit-JUnit

(FOSS news in comments)

#WeeklyNews #News #Linux #LinuxNews #ProtonExperimental #GEProton #FishShell #NVIDIA #NVIDIADriver #DXVK #Fwupd #Mesa #KUnit #FosseryTech

Proton Experimental updated for ARC Raiders, DIRT 5, Kingdom Come: Deliverance II

On top of landing AMD FSR 4 support, an update was pushed out after for Proton Experimental to fix up a fix other issues running games on Linux / SteamOS.

GamingOnLinux

To pass more deqp gles3 tests, we need to support UNIFIED_SAMPLER feature of Vivante GPUs. It allows the fragment and vertex stages share one 32-entry
sampler HW array, that gets managed dynamically. With out it there is a fixed 16/16 split.

https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/42507

#etnaviv #mesa #mechacomet #mntreform #librem5

etnaviv: Support UNIFIED_SAMPLERS feature (!42507) · Merge requests · Mesa / mesa · GitLab

What does this MR do and why?

GitLab

El #invierno despierta un #ritual en millones de #hogares chilenos: el consumo de #bebidas calientes. El #mate, cada vez más #popular y con nuevos #sabores desde Argentina, se une al #té, que mantiene su lugar #privilegiado en la #mesa nacional

https://mostosydestilados.cl/el-invierno-se-sirve-en-taza-chile-abraza-el-mate-y-el-te-como-ritual/?utm_source=mastodon&utm_medium=jetpack_social

The open source community-made NVIDIA Vulkan driver (NVK) for Linux now has experimental support for DLSS.
https://www.gamingonlinux.com/2026/06/the-open-source-nvidia-vulkan-driver-nvk-now-has-experimental-dlss-support/

#OpenSource #NVIDIA #Drivers #Mesa #Misc

The open source NVIDIA Vulkan driver (NVK) now has experimental DLSS support

The open source community-made NVIDIA Vulkan driver (NVK) for Linux now has experimental support for DLSS.

GamingOnLinux

I cannot describe to you how beautifully quiet it really was, which is why I chose it for today.

#SilentSunday #DesertLandscape #NaturePhotography #Mesa #AltText #LandscapePhotography

One detail in Mesa 26.1.3 captures where Linux graphics is heading: it fixes a RADV/ACO regression in Cyberpunk 2077 and, two lines down, a RADV NIR compiler infinite loop triggered by loading Gemma 4 via llama.cpp on a gfx1100 card. The same driver team now fields gaming and local-inference bugs in the same release. As local LLMs spread, should Mesa treat compute regressions with the same urgency as game-breaking ones?

#Mesa #Linux

Mesa 26.1.3, released June 18, is a bug-fix release implementing OpenGL 4.6 and Vulkan 1.4. The fixes are oddly specific: a RADV/ACO regression flashing reflections in Cyberpunk 2077, a RADV NIR compiler infinite loop when loading Gemma 4 via llama.cpp on gfx1100, an Intel ANV null-pointer dereference on DMA-BUF import on Xe2, and a radeonsi gallivm SIGSEGV during GL_FEEDBACK software fallback. Running a GPU compute or gaming workload on Mesa, which path do you hit?

#Mesa #Linux

New blog post: The Diagonal Seam 📐

Mesa's u_blitter copies pixels by drawing a textured quad - two triangles with a diagonal seam between them. For NEAREST filtering, that seam produces a stripe of wrong texels on GC7000, failing dEQP's nearest_consistency tests.

The proprietary Vivante blob doesn't draw a quad at all. It draws one oversized triangle and lets the scissor clip it. No seam, no problem.

https://christian-gmeiner.info/2026-06-19-the-diagonal-seam/

#etnaviv #mesa #mntreform #librem5 #igalia #mechaComet

The Diagonal Seam

Two more dEQP tests down: dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag -- Pass dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min -- Pass This one was a fun geometry puzzle. The problem Mesa’s u_blitter is the utility that drivers use for framebuffer blits – copying pixel data between surfaces, optionally scaling and filtering. It works by drawing a textured quad: set up the source as a texture, the destination as a render target, and draw a rectangle with the appropriate texture coordinates. Simple.

Christian Gmeiner