Having gone through the batch, it seems that, (as the Smiths never sang): "Some Prints are Tighter than Others"

I will leave the model as it is and folks can make their own accommodation one way or another.

#JellyLoad
#Maker
#RetroComputing
#Optics
#Hardware
#3Dprinting

Oakee doakee... Got the prints back. Sphere retention is a bit too tight with these dimensions. It takes significant force to engage sphere. Will adjust octagon dimensions for greater accommodation.

Note: Material is black photopolymer resin. SLA process. No sanding.

(Can you tell I'm nervous about videoing this?)

#3Dprinting
#JellyLoad
#Maker
#RetroComputing
#Optics
#Hardware

Experimenting with sphere retention structures which can be more reliably manufactured using FDM/SLA processes.
It's "The Octagons" this time!

Updated the Git to reflect this latest attempt.
https://github.com/StefanoGaivota/Optical-Data-Channel-JellyLoad-Hardware

#JellyLoad #3Dprinting #Maker #Optics #RetroComputing

Magnificent 7๐Ÿคช - Asteroids Patrol, Surround, Spiders Maze, Hangman, Battleships, Wanted & Splash ๐Ÿชผ VP073
https://www.youtube.com/watch?v=WGkDhBqlUdI
#RetroGaming #Retrocomputing #8bit #VIC20 #Commodore #commodorevic20 #JellyLoad #VICPACK
Magnificent 7 ๐Ÿคช - Asteroids Patrol, Surround, Spiders Maze, Hangman, Battleships, Wanted & Splash ๐Ÿชผ

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5, 3k Expanded Commodore VIC20 Games: Snooker, SkyHawk, Arcadia, Wanted & Splash - Inc 2x JellyLoad๐Ÿคช
https://www.youtube.com/watch?v=Y9cXUY0rp2k
#RetroGaming #Retrocomputing #8bit #VIC20 #Commodore #commodorevic20 #JellyLoad
5, 3k Expanded Commodore VIC20 Games: Snooker, SkyHawk, Arcadia, Wanted & Splash - Inc 2x JellyLoad๐Ÿคช

YouTube
GitHub - StefanoGaivota/Optical-Data-Channel-JellyLoad-Hardware: JellyLoad Optical Data Channel receiver interface hardware

JellyLoad Optical Data Channel receiver interface hardware - StefanoGaivota/Optical-Data-Channel-JellyLoad-Hardware

GitHub
Rod Hull Replays: Perilous Swamp - Commodore VIC20 - PSION Conversion - Featuring #JellyLoad ๐Ÿชผ๐Ÿ˜Ž
https://www.youtube.com/watch?v=hb0Zzi9Divc
#RetroComputing #Commodore #CommodoreVIC20 #VIC20 #8bit #RetroGaming
Rod Hull Replays: Perilous Swamp - Commodore VIC20 - PSION Conversion - Featuring #JellyLoad ๐Ÿชผ๐Ÿ˜Ž

YouTube

Rod Hull Replays: ๐ŸŽƒ Ghostbusters ๐ŸŽƒ Commodore 64 ๐ŸŽƒ #Halloween ๐ŸŽƒ #Special ๐ŸŽƒ+๐ŸŽƒ #JellyLoad ๐ŸŽƒ #RetroGaming ๐ŸŽƒ #Retrocomputing ๐ŸŽƒ

https://www.youtube.com/watch?v=S4OpHYsmp68

Rod Hull Replays: ๐ŸŽƒ Ghostbusters ๐ŸŽƒ Commodore 64 ๐ŸŽƒ #Halloween ๐ŸŽƒ #Special ๐ŸŽƒ+๐ŸŽƒ#JellyLoad ๐ŸŽƒ

On this not very #Spooky night, what better game to play than Ghostbusters on the C64.. Ok, there may be better, but I've not played this in forever.. And wa...

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A few updates to the hardware project thingy.

Renamed as "Optical Data Channel..." because although vaguely amusing, "JellyLoad" isn't a terribly helpful title.

Also applied MIT open source license, free and easy do-what-you-like-pal whilst absolving me of any liability if you attempt to use the data and end up destroying the universe or something similarly daft.

https://github.com/StefanoGaivota/Optical-Data-Channel-JellyLoad-Hardware

#JellyLoad
#OpticalDataChannel
#RetroComputing
#Commodore
#VIC20
#C64
#CBMPET
#Youtube
#GitHub
#Electronics
#Design

GitHub - StefanoGaivota/Optical-Data-Channel-JellyLoad-Hardware: JellyLoad Optical Data Channel receiver interface hardware

JellyLoad Optical Data Channel receiver interface hardware - StefanoGaivota/Optical-Data-Channel-JellyLoad-Hardware

GitHub
Rod Hull Replays: Mower Mania - #VIC20 +16k - Watch & load with #Jellyload. Now Faster & inconvenient๐Ÿ‘Œ#RetroGaming #RetroComputing #8bit #Commodore
https://www.youtube.com/watch?v=N9TkfU-f9AY
Rod Hull Replays: Mower Mania - VIC20 +16k - Watch & load with Jellyload. Now Faster & inconvenient๐Ÿ‘Œ

YouTube