
What does "Investigate the evidence" mean in the SIFT for AI proposal
As I discussed at length this past weekend, I am exploring an edit for SIFT currently called “SIFT for AI” that keeps source verification in a central role but pushes it back from its initial role.
The End(s) of Argument
What does "Investigate the evidence" mean in the SIFT for AI proposal
As I discussed at length this past weekend, I am exploring an edit for SIFT currently called “SIFT for AI” that keeps source verification in a central role but pushes it back from its initial role.
The End(s) of Argument
A SIFT Rebuild (in progress)
It's probably too important to keep my mouth shut until it is done
The End(s) of Argument
A SIFT Rebuild (in progress)
It's probably too important to keep my mouth shut until it is done
The End(s) of ArgumentSurvey on Undergraduate Student Use of
#generativeAI : Implications for
#informationliteracy in
#academiclibraries | Marchese | College & Research Libraries
"through the concepts of evaluating information and using information ethically"
https://crl.acrl.org/index.php/crl/article/view/27271/35064Survey on Undergraduate Student Use of Generative AI: Implications for Information Literacy in Academic Libraries | Marchese | College & Research Libraries
Survey on Undergraduate Student Use of Generative AI: Implications for Information Literacy in Academic Libraries
Ahead of Print in BFP: New BFP article: Escape-game edutainment for teaching library use. Stella & Voigt present “BiblioBreak”, a mobile escape game at SuUB Bremen that replaces classic inductions with game-based, team-oriented learning for up to 30 participants. #gamification #informationliteracy
https://doi.org/10.1515/bfp-2025-0034

Edutainment in der Praxis: Wie ein Escape Game die Einführung in die Bibliotheksnutzung verändern kann
Libraries are full of knowledge – and full of secrets! With the escape game „BiblioBreak”, designed as an introduction to general library use, exploring research tools, borrowing systems and library services becomes an interactive adventure. Since August 2024, this edutainment format (education + entertainment) has been used at the State and University Library Bremen (SuUB) to provide first-time users of the central library with a playful and engaging introduction.
De Gruyter BrillAI’s Iranian Image War: USF Experts Warn of Public Opinion Weapon - indonesiakini
indonesiakini.id/2026/03/07/ais… #AI #InformationLiteracy #SIFT #DeepFakes (my friend & colleague Chad was interviewed)
Dall'Information Literacy all'AI Literacy. Orientarsi nella conoscenza nell'era dell'Intelligenza Artificiale - modulo 4
https://garr.tv/w/6WFtnsRrwWo2NcKUc179bU

Dall'Information Literacy all'AI Literacy. Orientarsi nella conoscenza nell'era dell'Intelligenza Artificiale - modulo 4
PeerTubeDall'Information Literacy all'AI Literacy. Orientarsi nella conoscenza nell'era dell'Intelligenza Artificiale - modulo 3
https://garr.tv/w/kvEf58davHSCzjTgE3BJwu

Dall'Information Literacy all'AI Literacy. Orientarsi nella conoscenza nell'era dell'Intelligenza Artificiale - modulo 3
PeerTube