Yep, it's #SDF based and probably just uses marching cubes as #ImplicitCAD and #sdfCAD as we have shitty edges folks! 😅

UPDATE: Ah, but one can enable 'feature detection' which gets rid of the edges, nice!

#antimonyCAD

TIL that there's #ImplicitCAD, a sort of #OpenSCAD dialect that's based on #SDF's, written in #Haskell. It's similar to #sdfCAD in many ways and has the sdf approach's smoothing powers, but also the same shitty meshes as sdfCAD 😅

https://github.com/Haskell-Things/ImplicitCAD

#codeCAD

GitHub - Haskell-Things/ImplicitCAD: A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation...

A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation... - Haskell-Things/ImplicitCAD

GitHub