GitHub - c0rRupT9/STEPLA-1: 8-bit Harvard CPU built from individual logic gates in Logisim-Evolution.

8-bit Harvard CPU built from individual logic gates in Logisim-Evolution. - c0rRupT9/STEPLA-1

GitHub
πŸ€–πŸ’‘ Oh, the riveting world of device clocks! The author, who has apparently conquered the minor task of building a #CPU, now descends from the heights of hardware heaven to solve the titillating mystery of clock generation. Because, as we all know, nothing screams excitement like generating device clocks for peripherals! πŸ•°οΈπŸ˜΄
https://zipcpu.com/blog/2025/12/17/devclk.html #deviceclocks #hardwareengineering #clockgeneration #techhumor #HackerNews #ngated
Device Clock Generation

After building a CPU, utilities forhandling bus interconnects, several DMAsand memory controllers, I often find my time focused on building interfacesbetween...

. Your family business delivers equipment that is both durable and innovative, because you learned from an industrialist who proved the best way to eliminate opposition is to stop asking what each team wants and start asking what the community needs.

#Scrum #Agile #Manufacturing #B2B #ConflictResolution #HardwareEngineering #SoftwareEngineering #ProductDevelopment #Leadership #TeamCollaboration (27/27)

. The next factory worker who depends on that ventilation system to breathe safely in a chemical plant can trust that the system will work when it matters most.

#EthicsInHardware #RiskManagement #AgileManufacturing #DSDM #EthicalBusiness #SafetyFirst #HardwareEngineering #FirmwareDevelopment #IoTManufacturing #Compliance (39/39)

Start by defining the handoffs between each function on your team, documenting what each function needs to produce and when, and reviewing those handoffs at your next sprint planning session.

#Scrum #Agile #CrossFunctionalTeams #HardwareEngineering #SupplyChain #TeamDynamics #GlobalDeliveryModel #FamilyBusiness #Transportation #TechTeams (29/29)

Hobbyist Builds Real-World Version of Windows Space Cadet Pinball Table

πŸ“° Original title: Windows' Classic 3D Space Cadet Pinball Is Getting a Physical Re-Creation

πŸ€– IA: It's not clickbait βœ…
πŸ‘₯ Users: It's not clickbait βœ…

View full AI summary https://en.killbait.com/hobbyist-builds-real-world-version-of-windows-space-cadet-pinball-table.html?utm_source=mastodon_world&utm_medium=social&utm_campaign=killbait.mastodon_world

#videogames #pinball #retrogaming #hardwareengineering

Hobbyist Builds Real-World Version of Windows Space Cadet Pinball Table

A hobbyist known as CNCDan is undertaking an ambitious project to recreate Microsoft's classic β€œ3D Pinball for Windows – Space Cadet” as a fully physical pinball machine. Inspired by the nostalgic computer game, the project involves translating a digitally designed pinball table into a real-world mechanical system using 3D-printed parts, LEDs, bumpers, flippers, and a custom-built raised playfield. However, the transition from virtual design to physical construction has introduced a series of engineering challenges that were not present in the original software environment. One of the main issues stems from scaling the digital table to a physical structure. After mapping the perspective-shifted virtual playfield onto a one-meter-tall table, the resulting layout produced a relatively small 56 cm-wide surface. This size constraint led to extremely small components, including 53 mm bumpers that are difficult to source commercially. To address reliability issues with traditional microswitches in such tight spaces, CNCDan experimented with Hall effect magnetic sensors, which improved performance. Additional complications arose in the raised playfield section, where the compact design required precise wiring placement to avoid obstructing mechanical pathways such as kickback return channels. The creator also had to design a mechanism to replicate a key gameplay feature of the original game: the brief delay experienced when the virtual ball drops from the upper playfield back to the flippers below. Beyond mechanical engineering challenges, CNCDan is also seeking artistic collaboration to recreate the original game’s visual design. He has expressed a preference for human artists over AI-generated artwork for the project. Overall, the endeavor highlights the complexity of translating digital game mechanics into physical systems while preserving both functionality and nostalgic authenticity.

KillBait

Hobbyist Builds Real-World Version of Windows Space Cadet Pinball Table

πŸ“° Original title: Windows' Classic 3D Space Cadet Pinball Is Getting a Physical Re-Creation

πŸ€– IA: It's not clickbait βœ…
πŸ‘₯ Users: It's not clickbait βœ…

View full AI summary https://en.killbait.com/hobbyist-builds-real-world-version-of-windows-space-cadet-pinball-table.html?utm_source=mastodon_social&utm_medium=social&utm_campaign=killbait.mastodon_social

#videogames #pinball #retrogaming #hardwareengineering

Hobbyist Builds Real-World Version of Windows Space Cadet Pinball Table

A hobbyist known as CNCDan is undertaking an ambitious project to recreate Microsoft's classic β€œ3D Pinball for Windows – Space Cadet” as a fully physical pinball machine. Inspired by the nostalgic computer game, the project involves translating a digitally designed pinball table into a real-world mechanical system using 3D-printed parts, LEDs, bumpers, flippers, and a custom-built raised playfield. However, the transition from virtual design to physical construction has introduced a series of engineering challenges that were not present in the original software environment. One of the main issues stems from scaling the digital table to a physical structure. After mapping the perspective-shifted virtual playfield onto a one-meter-tall table, the resulting layout produced a relatively small 56 cm-wide surface. This size constraint led to extremely small components, including 53 mm bumpers that are difficult to source commercially. To address reliability issues with traditional microswitches in such tight spaces, CNCDan experimented with Hall effect magnetic sensors, which improved performance. Additional complications arose in the raised playfield section, where the compact design required precise wiring placement to avoid obstructing mechanical pathways such as kickback return channels. The creator also had to design a mechanism to replicate a key gameplay feature of the original game: the brief delay experienced when the virtual ball drops from the upper playfield back to the flippers below. Beyond mechanical engineering challenges, CNCDan is also seeking artistic collaboration to recreate the original game’s visual design. He has expressed a preference for human artists over AI-generated artwork for the project. Overall, the endeavor highlights the complexity of translating digital game mechanics into physical systems while preserving both functionality and nostalgic authenticity.

KillBait
John Ternus is replacing Tim Cook as Apple CEO. But he faces a big challenge in AI
Currently a vice-president of hardware engineering with Apple, Ternus has overseen the product design of much of the company's tech, from AirPods to the Macbook Neo. But Apple has struggled on the AI front in recent years, and how Ternus will approach it remains a question.
https://www.cbc.ca/news/business/john-ternus-apple-ceo-9.7172364?cmp=rss