Well, shit. 😕

#ttrpg #GenConOnline #GenCon

#RPGaDAY2023 Day15: Favourite con module. This is a player-side view. It's also a tie between @viscountjonkeer's #Liminal game at #Groglaw 2022 and @drcpunk's run of Murder Most Foul for #SwordsOfTheSerpentine at #GenConOnline 2023. The former saw a crew utterly wreck St. Pancras International station on a supposedly hush-hush mission for the government, while the latter sent an ill-assorted bunch with *way too many* secrets to hide to investigate the city's greatest detective. Glorious!

This was my fourth #GenConOnline. Back in 2020, everyone was desperate to play, so games ran around the clock. These days, however, if you want anything close to a full Four Best Days in Gaming™️, you really do have to shift to EDT. It’s not so much a problem on the other side of the globe, but here in the Antipodes—14 hours ahead—it can be tricky.

[8/10] #TTRPG

I worry that as the world rebounds from COVID, the culture of online #TTRPG cons will fade away. There are still some strong exceptions, but it does feel sometimes as if the walls are closing in.

For now, though, #GenConOnline is still a worthwhile endeavour. FWIW, I can still play for an entire weekend for less than GameHole Con’s entry fee, and I can sate my need to play very nearly until I drop.

[10/10]

I take pains to avoid D&D and Pathfinder, and it’s getting harder to fill my schedule with scenarios both for systems I’m interested in, and I’ve not yet played. As sponsored GM programmes increasingly pivot towards attracting first-time players, the supply of new scenarios dwindles.

Between submitting my initial wishlist and playing my selections, I think five or six events cancelled. IME, that’s a strikingly high failure rate. I’m unsure what to think of this.

[9/10] #GenConOnline #TTRPG

The Keeper was quite good—my big takeaway, though, is how poor Microsoft Teams is as a play environment. (Granted, our Keeper had a licence through his work, but there are free alternatives that work better. For reference, I was using Teams’ web client.)

You can see your own camera thumbnail in the corner, but otherwise, there are only four participants visible on each screen: the last four whose microphones were active.

[3/10] #GenConOnline #TTRPG

You can scroll across a screen to see the others, but unless all the players are exceptionally engaged, they tend to remain hidden away from the GM’s view. Things like finicky pets/infants and traffic noise can keep an otherwise passive player up on the front screen. If you’ve ever wanted to see the face of player abandonment, it’s over on screen two. 😳

[4/10] #GenConOnline #TTRPG

The GM, too, de-emphasised the mechanics, instead choosing to concentrate on play experience. And he took pains to reassure the players that they don’t need to dive headlong into Glorantha’s vast lore to enjoy the game: the world can slowly reveal itself to you.

This made it far more enjoyable than the previous day’s RQG game. Not that the former GM was bad per se, but his technique changed little from the 1980s, whereas the latter’s had developed with the times.

[7/10] #GenConOnline #TTRPG

The sacred herd gets the best pasture; to complicate things further, that pasture’s in contested lands that are subject to an ancient feud.

I liked how this scenario foregrounded the importance of cattle to Orlanthi culture and economy, and reinforced that violence isn’t the only—or often best—solution to problems. It was simple, but highlighted key differences between RQG and other #TTRPG.

[6/10] #GenConOnline

It’s also exceptionally difficult to change screen names. You can specify a name during guest login, but once you’re in there, you can only change it by quitting and logging back in. Not ideal for #TTRPG.

My last game for #GenConOnline was “Cattle Raid” (RuneQuest). A couple of sakkars—sabretooth cats—have attacked the tribe’s sacred cattle. The tribe needs to sacrifice those cows for the gods’ favour in the coming year, so the sakkars need to be stopped.

[5/10]