#HobbyGamesRecce

I return to my #WatchReadPlay series with a look at resources to inspire and engage interest in the Battle of Midway, a search-and-engage contest between carrier groups and aircraft that arguably turned the tide of #WW2 in the Pacific theater.

#GamesForLearning #Wargames

https://hobbygamesrecce.blogspot.com/2026/06/watch-read-play-battle-of-midway.html

#HobbyGamesRecce

A recent video discussed how the form of media affects the message, through its strengths and limitations, interpretation, and design choices. It reminds us to consider these factors when we play and reflect on how games represent #history.

#Wargames #GamesForLearning #TTRPGs

https://hobbygamesrecce.blogspot.com/2026/06/the-context-of-form.html

With @gamingthepast mentioned in dispatches.

#HobbyGamesRecce
As an advocate of #GamesForLearning, I value games that inspire us to learn how better to cope with reality. Games help us learn to discern and evaluate facts we consider when we estimate a situation and plan a course of action for the challenges we face on various levels.

https://hobbygamesrecce.blogspot.com/2026/05/discerning-reality-in-fog-of-war.html

#HobbyGamesRecce

My son’s high school lets out on Thursday. We’ve already discussed our summertime activities, including many centered around #GamesForLearning and #history, from day trips and afternoon games to a long-term historical game design project of his own choosing.

https://hobbygamesrecce.blogspot.com/2026/05/game-aspirations-for-summer.html

#HobbyGamesRecce
Like any media based on #history, games can portray broad events as well as more relatable personal stories. When using #GamesForLearning we can gain a more empathetic perspective of those who lived through that history and rose to the challenges imposed upon them.

[edited...]

https://hobbygamesrecce.blogspot.com/2026/05/the-personal-view-of-sweeping-events.html

High time I updated my personal #GamesForLearning page with last year’s project: designing and presenting a simple #wargame about the Battle of Great Bridge, VA’s first major engagement in the American Revolution. Links to relevant blog posts about research, game design, playtesting, and crafting.

https://peterschweighofer.blogspot.com/p/games-for-learning.html

#HobbyGamesRecce
Good things come in small packages; Battle Box: Napoleonic Wars proves no exception. A compact yet engaging historical wargame, hearkening back to the Kriegsspiel days, with rules and modifications encouraging all the strategy of a big-box game.

#Wargames #HistoryGames #GamesForLearning

https://hobbygamesrecce.blogspot.com/2026/04/packing-battle-in-small-box.html

#HobbyGamesRecce

I love seeing bibliographies, sources, and notes on inspiration in adventure gaming materials. They challenge me to investigate further and validate resources I’ve previously explored. They’re a gateway, not a gate, to greater understanding.

#HistoryGames #Wargames #GamesForLearning

https://hobbygamesrecce.blogspot.com/2026/04/bibliography-validation.html

#HobbyGamesRecce

I wish my high school classes used such engaging #GamesForLearning assignments as Student-Designed Histories developed by @gamingthepast: interactive fiction based on carefully considered research of people from the past and the decisions (and consequences) they faced.

https://hobbygamesrecce.blogspot.com/2026/03/choose-your-own-history-path.html

#HobbyGamesRecce
Why do I need so many games about one historical subject? #Wargames and #Boardgames on the same battle can offer different perspectives in how they model historical elements, varying our experiences and, with some reflection, making such games ideal as #GamesForLearning.

https://hobbygamesrecce.blogspot.com/2026/03/one-battle-multiple-games.html