#HobbyGamesRecce

I return to my #WatchReadPlay series with a look at resources to inspire and engage interest in the Battle of Midway, a search-and-engage contest between carrier groups and aircraft that arguably turned the tide of #WW2 in the Pacific theater.

#GamesForLearning #Wargames

https://hobbygamesrecce.blogspot.com/2026/06/watch-read-play-battle-of-midway.html

#HobbyGamesRecce

A recent video discussed how the form of media affects the message, through its strengths and limitations, interpretation, and design choices. It reminds us to consider these factors when we play and reflect on how games represent #history.

#Wargames #GamesForLearning #TTRPGs

https://hobbygamesrecce.blogspot.com/2026/06/the-context-of-form.html

With @gamingthepast mentioned in dispatches.

#HobbyGamesRecce
As an advocate of #GamesForLearning, I value games that inspire us to learn how better to cope with reality. Games help us learn to discern and evaluate facts we consider when we estimate a situation and plan a course of action for the challenges we face on various levels.

https://hobbygamesrecce.blogspot.com/2026/05/discerning-reality-in-fog-of-war.html

#HobbyGamesRecce

My son’s high school lets out on Thursday. We’ve already discussed our summertime activities, including many centered around #GamesForLearning and #history, from day trips and afternoon games to a long-term historical game design project of his own choosing.

https://hobbygamesrecce.blogspot.com/2026/05/game-aspirations-for-summer.html

#HobbyGamesRecce
Like any media based on #history, games can portray broad events as well as more relatable personal stories. When using #GamesForLearning we can gain a more empathetic perspective of those who lived through that history and rose to the challenges imposed upon them.

[edited...]

https://hobbygamesrecce.blogspot.com/2026/05/the-personal-view-of-sweeping-events.html

#HobbyGamesRecce
In experimenting with different approaches to #TTRPG adventure design I look back in history at the earliest days of #wargames for some inspiration about the idea of scenarios, or the “General idea,” laying the foundations for players to explore the situation on their own.

https://hobbygamesrecce.blogspot.com/2026/05/scenarios-general-idea.html

#HobbyGamesRecce
Good things come in small packages; Battle Box: Napoleonic Wars proves no exception. A compact yet engaging historical wargame, hearkening back to the Kriegsspiel days, with rules and modifications encouraging all the strategy of a big-box game.

#Wargames #HistoryGames #GamesForLearning

https://hobbygamesrecce.blogspot.com/2026/04/packing-battle-in-small-box.html

#HobbyGamesRecce

Among the many pre-generated #TTRPG characters I’ve used in years running games at conventions, perhaps the best was the dog in my #pulp Heroes of Rura-Tonga. While the setting’s inspired by Tales of the Gold Monkey, the dog definitely plays a larger heroic role many players relish.

And yes, the "someone" mentioned in the post's lead paragraph is @BigJackBrass ... thanks for the inspiration to ramble on about Heroes of Rura-Tonga.

https://hobbygamesrecce.blogspot.com/2026/04/roleplaying-dog.html

#HobbyGamesRecce

I love seeing bibliographies, sources, and notes on inspiration in adventure gaming materials. They challenge me to investigate further and validate resources I’ve previously explored. They’re a gateway, not a gate, to greater understanding.

#HistoryGames #Wargames #GamesForLearning

https://hobbygamesrecce.blogspot.com/2026/04/bibliography-validation.html

#HobbyGamesRecce

Our language constantly adapts to new perspectives and developments in the ever-expanding universe of adventure gaming. How do we categorize #wargames, #boardgames, #TTRPGs, and other forms? We must remain patient defining our terms and understanding others across disciplines.

https://hobbygamesrecce.blogspot.com/2026/03/the-language-of-games.html