I changed the water for the new game by using a shader. I do like the movement it add's to the image.
The shader has been placed on the tilemaplayer as a material, working via a mask.
I changed the water for the new game by using a shader. I do like the movement it add's to the image.
The shader has been placed on the tilemaplayer as a material, working via a mask.
I started to implement some turrets for my current game idea yesterday. I did complete my experimental phase to check out the navigation mesh and tile map.
Now I start to get one part of the game loop into a working state. The turret does attack the Godot icon based on a threat algorithm (lowest hp, closest, ...) and deals damage to it based on some entity stats and stat modifier.