I just added the most ugly build menu in the history of gaming, but it does work so it's fine for a prototype I think.

#Godot4 #Godot #GameDev #EarlyGameDev #PrototypeGame

I just finished the state transition between the build and wave phase.

I also added a early piece of code to place buildings on the grid using the scrap resource.

I also did add a shader to show if you can build there or not.

Really really tired now.

#Godot4 #Godot #GameDev #GameDevUpdate #EarlyGameDev

I started to implement some turrets for my current game idea yesterday. I did complete my experimental phase to check out the navigation mesh and tile map.

Now I start to get one part of the game loop into a working state. The turret does attack the Godot icon based on a threat algorithm (lowest hp, closest, ...) and deals damage to it based on some entity stats and stat modifier.

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