
In an industry that is facing wave after wave of layoffs, Greg Foertsch details how keeping the XCOM team together made for a better sequel.
Svelata la scelta tecnica di Firaxis Games per XCOM 2: abbandonate le mappe manuali del reboot, i livelli sono generati da un sofisticato sistema procedurale basato sulla "parcellizzazione".
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The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.