Firaxis reveal Civilization 7's not good enough at building attack maths, tanking its late-game performance - a patch/tutor is here - https://www.rockpapershotgun.com/firaxis-reveal-civilization-7s-not-good-enough-at-building-attack-maths-tanking-its-late-game-performance-a-patchtutor-is-here #Strategy:Turn-BasedStrategy #SidMeier'sCivilizationVII #MultiplayerCompetitive #Birdview/Isometric #SinglePlayer #FiraxisGames #Simulation #Strategy #2K
Firaxis reveal Civilization 7's not good enough at building attack maths, tanking its late-game performance - a patch/tutor is here

Civilization 7's latest patch fixes late-game performance drops caused by inefficient maths.

Rock Paper Shotgun
"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2 - https://www.rockpapershotgun.com/keeping-teams-together-doesnt-seem-to-matter-to-people-but-for-us-it-did-star-wars-zero-companys-director-on-what-the-industry-can-learn-from-xcom-2 #Strategy:Turn-BasedStrategy #MultiplayerCompetitive #StarWars:ZeroCompany #Birdview/Isometric #XCOM:EnemyUnknown #FeralInteractive #ElectronicArts #FiraxisGames
"Keeping teams together doesn't seem to matter to people, but for us it did": Star Wars Zero Company's director on what the industry can learn from XCOM 2

In an industry that is facing wave after wave of layoffs, Greg Foertsch details how keeping the XCOM team together made for a better sequel.

Rock Paper Shotgun

Svelata la scelta tecnica di Firaxis Games per XCOM 2: abbandonate le mappe manuali del reboot, i livelli sono generati da un sofisticato sistema procedurale basato sulla "parcellizzazione".

#Notizievideogiochi #gamingnews #Videogiochi #FiraxisGames #XCOM2 #XCOMEEnemyUnknown

"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown - https://www.rockpapershotgun.com/i-was-chomping-at-the-bit-to-crack-the-code-how-procedural-maps-became-xcom-2s-biggest-ambition-after-firaxis-couldnt-manage-it-in-enemy-unknown #Strategy:Turn-BasedStrategy #MultiplayerCompetitive #Birdview/Isometric #XCOM:EnemyUnknown #FeralInteractive #XboxSeriesX/S #SinglePlayer #FiraxisGames #Simulation #iOS
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown - https://www.rockpapershotgun.com/i-was-chomping-at-the-bit-to-crack-the-code-how-procedural-maps-became-xcom-2s-biggest-ambition-after-firaxis-couldnt-manage-it-in-enemy-unknown #Strategy:Turn-BasedStrategy #MultiplayerCompetitive #Birdview/Isometric #XCOM:EnemyUnknown #FeralInteractive #XboxSeriesX/S #SinglePlayer #FiraxisGames #Simulation #iOS
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown - https://www.rockpapershotgun.com/i-was-chomping-at-the-bit-to-crack-the-code-how-procedural-maps-became-xcom-2s-biggest-ambition-after-firaxis-couldnt-manage-it-in-enemy-unknown #Strategy:Turn-BasedStrategy #MultiplayerCompetitive #Birdview/Isometric #XCOM:EnemyUnknown #FeralInteractive #XboxSeriesX/S #SinglePlayer #FiraxisGames #Simulation #iOS
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown - https://www.rockpapershotgun.com/i-was-chomping-at-the-bit-to-crack-the-code-how-procedural-maps-became-xcom-2s-biggest-ambition-after-firaxis-couldnt-manage-it-in-enemy-unknown #Strategy:Turn-BasedStrategy #MultiplayerCompetitive #Birdview/Isometric #XCOM:EnemyUnknown #FeralInteractive #XboxSeriesX/S #SinglePlayer #FiraxisGames #Simulation #iOS
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown - https://www.rockpapershotgun.com/i-was-chomping-at-the-bit-to-crack-the-code-how-procedural-maps-became-xcom-2s-biggest-ambition-after-firaxis-couldnt-manage-it-in-enemy-unknown #Strategy:Turn-BasedStrategy #MultiplayerCompetitive #Birdview/Isometric #XCOM:EnemyUnknown #FeralInteractive #XboxSeriesX/S #SinglePlayer #FiraxisGames #Simulation #iOS
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown - https://www.rockpapershotgun.com/i-was-chomping-at-the-bit-to-crack-the-code-how-procedural-maps-became-xcom-2s-biggest-ambition-after-firaxis-couldnt-manage-it-in-enemy-unknown #Strategy:Turn-BasedStrategy #MultiplayerCompetitive #Birdview/Isometric #XCOM:EnemyUnknown #FeralInteractive #XboxSeriesX/S #SinglePlayer #FiraxisGames #Simulation #iOS
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown - https://www.rockpapershotgun.com/i-was-chomping-at-the-bit-to-crack-the-code-how-procedural-maps-became-xcom-2s-biggest-ambition-after-firaxis-couldnt-manage-it-in-enemy-unknown #Strategy:Turn-BasedStrategy #MultiplayerCompetitive #Birdview/Isometric #XCOM:EnemyUnknown #FeralInteractive #XboxSeriesX/S #SinglePlayer #FiraxisGames #Simulation #iOS
"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun