#NTsync (title not approved) is more "Correctness" and "Robustness" alternative implementation of synchronization primitives in #Wine from Zebediah Figura (the author of "#Esync" and "#Fsync"). https://github.com/Frogging-Family/wine-tkg-git/issues/936
So finally got the #ntsync #wine patches applied to #Proton and went to test it on #GuildWars2.
In the Omphalos chamber in the Grove, #fsync and #esync yielded about 74fps, both off yielded 84 (odd, I know).
After allowing my user to access the ntsync device...
Uhh, I'll have to disable my FPS limiter real quick..
146 fps. Holy.
I'm going to be testing this on #Planetside2 the coming days where it actually matters. The times of bad FPS in CPU-bound games on #Linux might be over soon lads.




