This week I geek out over new technologies like Spinel, an AOT compiler generating native executables from Ruby, Migflow, a Rails engine for migration intelligence, and ongoing developments in the Ruby and game development communities.
https://fascination.works/fascinating/2026/04/28/fascinating-this-week/
#ruby #rails #database #tools #dragonruby #fascinating #blog
DragonRuby 7주년 회고: Ruby 기반 게임 엔진의 성과와 SDL3 로드맵
DragonRuby는 멀티플랫폼 배포의 복잡성을 해결하고 개발자 경험을 개선하기 위해 설계된 Ruby 기반 2D 게임 엔진이다.
DragonRuby Game Toolkit lets you write commercial games in Ruby that run on:
✅ Switch, PS5, Xbox
✅ Steam Deck
✅ iOS, Android, Web
✅ Raspberry Pi
Hotloading. No GC stutter. One codebase.
My latest article for RubyStackNews 👇
https://rubystacknews.com/2026/04/06/whats-this-dragonruby-game-toolkit/
RBQ Conf 2026 기념 DragonRuby Game Toolkit 무료 배포
RBQ Conf 2026 개최를 기념하여 유료 2D 게임 엔진인 DragonRuby Game Toolkit을 itch.io에서 100% 할인된 가격으로 무료 배포한다.
RE: https://front-end.social/@html5test/116318323518245083
This is too cool. I wonder if we could build a #DragonRuby version of this.
Very interesting revisiting #love2d and #fennel after working on some other games with #DragonRuby. I feel like I understand so much more! I think I implemented code in the few hours I've had the past three days that would've taken me an actual day a year ago.
I legit feel like I am actually better at making games.
Ok, #DragonRuby with Draco is my jam! Thoroughly enjoying prototyping a game idea I had spining in my head the past 5 days.
DragonRuby and it's sourroundings is a weird beast as it's Ruby, but mostly function-oriented programming and not using the Gem ecosystem.
Just submitted my #20SecondGameJam submission: 20 Second Cube Fight.