This winter I disassembled and analyzed Monster World IV for the SEGA Mega Drive. As I feel my focus shifting, I decided to publish what I did and what I found via a blog post which links to my unfinished Ghidra project and the Rust-based data extractor and documentation I wrote. https://adrienplazas.com/blog/2026/04/14/monster-world-iv-disassembly-and-code-analysis.html

Monster World IV: Disassembly and Code Analysis
This winter I was bored and needed something new, so I spent lots of my free time disassembling and analysing Monster World IV for the SEGA Mega Drive. More specifically, I looked at the 2008 Virtual Console revision of the game, which adds an English translation to the original 1994 release.