The Vision Behind iiSU: An Interview with iiSU Developers

💬Don't miss our full interview with Nathan and Harsh! I don’t think anyone can argue with me when I say the handheld retro gaming market has exploded in recent years. Devices from companies like Anbernic, Retroid, and AYN now make it possible to carry decades of gaming history in

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The Vision Behind iiSU: An Interview with iiSU Developers 💬Don't miss our full interview with Nathan and Harsh! I don’t think anyone can argue with me when I say the handheld retro gaming... #DeveloperInterview #DeveloperStory #Gaming #BryantReview gardinerbryant.com/the-vision-b...

The Vision Behind iiSU: An Int...
The Vision Behind iiSU: An Interview with iiSU Developers

💬Don't miss our full interview with Nathan and Harsh! I don’t think anyone can argue with me when I say the handheld retro gaming market has exploded in recent years. Devices from companies like Anbernic, Retroid, and AYN now make it possible to carry decades of gaming history in

The Bryant Review
The Untold Story of Classic Games: Inside ZOOM with CEO Jordan Freeman Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate... #DeveloperStory #Exclusive #BryantReview gardinerbryant.com/the-untold-s...

The Untold Story of Classic Ga...
The Untold Story of Classic Games: Inside ZOOM with CEO Jordan Freeman

Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate DRM-free PC gaming platforms. Over the course of our conversation, he shared memories from his childhood, the early days of building relationships with publishers, and

The Bryant Review

The Untold Story of Classic Games: Inside ZOOM with CEO Jordan Freeman

> Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate DRM-free PC gaming platforms. Over the course of our conversation, he shared memories from his childhood, the early days of building relationships with publishers, and...

#DeveloperStory #Exclusive #BryantReview

https://gardinerbryant.com/the-untold-story-of-classic-games-inside-zoom-with-ceo-jordan-freeman/?utm_campaign=widget&utm_source=mastodon

The Untold Story of Classic Games: Inside ZOOM with CEO Jordan Freeman

Recently, I had the chance to sit down with Jordan Freeman, CEO of ZOOM-Platform, to hear the story behind one of gaming’s most passionate DRM-free PC gaming platforms. Over the course of our conversation, he shared memories from his childhood, the early days of building relationships with publishers, and

The Bryant Review
The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismis... #DeveloperStory #Emulation #HandheldGaming #Gaming gardinerbryant.com/d/?utm_campa...

The Anatomy of an Impossible P...

The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S @flwwhtrbt

On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it was a feeling that everyone seemed to share. The community wanted it. They just didn’t believe it could ever happen....

#DeveloperStory #Emulation #HandheldGaming #Gaming

https://gardinerbryant.com/d/?utm_campaign=brsharewidget&utm_source=mastodon

The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S

On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it was a feeling that everyone seemed to share. The community wanted it. They just didn’t believe it could ever happen. On

The Bryant Review
IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosyst... #RetroGaming #DeveloperInterview #DeveloperStory gardinerbryant.com/indieretroga...

IndieRetroGames: Zero Commissi...
IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview

There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds. On the other, quietly, persistently, people are still making brand new games for the NES, the Game

The Bryant Review

IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview

There’s a strange contradiction at the heart of retro gaming in 2026....

#RetroGaming #DeveloperInterview #DeveloperStory

https://gardinerbryant.com/indieretrogames-zero-commission-39-systems-and-a-living-retro-scene-an-interview/?utm_campaign=brsharewidget&utm_source=mastodon

IndieRetroGames: Zero Commission, 39 Systems, and a Living Retro Scene - An Interview

There’s a strange contradiction at the heart of retro gaming in 2026. On one side, you’ve got entire handheld ecosystems built around downloading ROMs and loading up decades-old libraries in seconds. On the other, quietly, persistently, people are still making brand new games for the NES, the Game

The Bryant Review
The Developer the Handheld Scene Depends On: An Interview With Gamma

Gamma has always been a tinkerer. Long before GammaOS and before retro Android handhelds became a category of their own, he was pulling apart firmware, breaking ROMs with hex editors, and figuring out how to get Android running on devices it was never meant to touch. As a university student

The Bryant Review