dash

@flwwhtrbt
956 Followers
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I write about video games and technology!
Find me on Lemmy:https://lemmy.world/u/PerfectDark
I'm a gaming journalist:https://gardinerbryant.com/author/perfectdark/

Huge update and a new release for those who love playing #GOG and #EpicGames along with #itchio on their #SteamDeck

Junk Store has released a full update which is version 3.0 (๐˜ฃ๐˜ฆ๐˜ช๐˜ฏ๐˜จ ๐˜ค๐˜ข๐˜ญ๐˜ญ๐˜ฆ๐˜ฅ ๐˜‘๐˜ถ๐˜ฏ๐˜ฌ ๐˜š๐˜ต๐˜ฐ๐˜ณ๐˜ฆ ๐˜—๐˜ณ๐˜ฐ) - so nice to see!

Along with that I spotted some new branding art! Nice for those whose #gaming is on the go with the Steam Deck

https://www.youtube.com/watch?v=DI-5Wdvu7Kw

Junk Store Pro v3 - The Biggest Update Yet

YouTube

I got to review Anbernic's latest handheld, the Anbernic RG Vita Pro. Choosing white was the ๐˜ฃ๐˜ฆ๐˜ด๐˜ต choice. It looks fantastic in person

Taking obvious design cues (blatantly) from the #Sony #PlayStation #Vita I think it nailed the hardware

I've had a blast playing upscaled PSP games, and naturally, some Vita titles also. For the 1st time I got to enjoy Gravity Rush and Wipeout2048, and loved them!

If you wanna read my #gaming review on it, I was pleasantly surprised:

https://gardinerbryant.com/hands-on-with-the-anbernic-rg-vita-pro-a-unique-dual-boot-handheld-finding-its-place/

Nice to see ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ๐˜ฐ๐˜ฏ๐˜ฆ has a concept for combining #LEGO and #gaming

I saw this one shared in a couple #Sony #PSP communities, and thought it should be shown off here too! Someone made a Lego Ideas concept - which is a process which lets users vote. With enough votes it then gets picked up by Lego to be made.

Could I find the page on Lego Ideas? No (๐˜ฎ๐˜ข๐˜บ๐˜ฃ๐˜ฆ ๐˜ช๐˜ต ๐˜ฏ๐˜ฆ๐˜ฆ๐˜ฅ๐˜ด ๐˜ต๐˜ฐ ๐˜ฑ๐˜ข๐˜ด๐˜ด ๐˜ด๐˜ฐ๐˜ฎ๐˜ฆ ๐˜ช๐˜ฏ๐˜ต๐˜ฆ๐˜ณ๐˜ฏ๐˜ข๐˜ญ ๐˜ณ๐˜ฆ๐˜ท๐˜ช๐˜ฆ๐˜ธ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ค๐˜ฆ๐˜ด๐˜ด ๐˜ง๐˜ช๐˜ณ๐˜ด๐˜ต)

Nope, here it is!

https://beta.ideas.lego.com/product-ideas/afb69019-4b4f-4628-8757-583372823fe3

...at least it looks pretty.

If you're in the #Linux or #LinuxGaming scene, you might have seen the ๐˜ฅ๐˜ณ๐˜ข๐˜ฎ๐˜ข that surrounded @mathieucomandon when he shared that #Claude has been and will continue to be used for his program: #Lutris

Whether you agree or disagree with his decision, I thought it unfair that all of the publications writing about this didn't bother to get in touch with Mathieu first

So I chatted a little with him about his decisions, his work, history with Lutris and the future with AI:

https://gardinerbryant.com/mathieu-comandon-explains-his-use-of-ai-in-lutris-development/

Mathieu Comandon Explains His Use of AI in Lutris Development

Over the past couple weeks, thereโ€™s been a lot of discussion around Lutris and its developer, Mathieu Comandon, following comments about using AI tools (specifically Claude) as part of the projectโ€™s development. Itโ€™s the kind of topic that can very quickly spiral into wider debates about open

The Bryant Review

For today's article I just wanted to write something fun.

I've been ๐˜ฐ๐˜ฃ๐˜ด๐˜ฆ๐˜ด๐˜ด๐˜ฆ๐˜ฅ with the #Sony #PSP lately, and the interesting thing I've noticed (particularly on social media) is that others have been too. It seems like in #gaming circles, the old handheld has been given a new lease on life!

I just went over a few reasons on why I think that might be. Along with some fun vintage ads for the PSP

...I hope you enjoy it:

https://gardinerbryant.com/psp-in-2026/

Why Everyoneโ€™s Picking Up a PSP Again in 2026

Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no announcement of the truly portable Sony handheld we used to hope for (sorry, Portal). Instead, through something far less predictable, considering it's 2026, people are

The Bryant Review

Just wanted to remind you that Mike Mignola (Hellboy!) was meant to animate the #Disney film Atlantis: The Lost Empire, instead he didn't, and it was more just his #art style without him

๐˜ ๐˜ณ๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฎ๐˜ฃ๐˜ฆ๐˜ณ ๐˜ธ๐˜ข๐˜ต๐˜ค๐˜ฉ๐˜ช๐˜ฏ๐˜จ ๐˜ข ๐˜ณ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ ๐˜ค๐˜ถ๐˜ต ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜ง๐˜ช๐˜ญ๐˜ฎ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ๐˜ด๐˜ฆ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ๐˜ด ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ๐˜ด๐˜ฆ ๐˜ฃ๐˜ช๐˜จ, ๐˜ด๐˜ฒ๐˜ถ๐˜ข๐˜ณ๐˜ฆ, ๐˜ธ๐˜ฆ๐˜ช๐˜ณ๐˜ฅ ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ๐˜ด. ๐˜ ๐˜ด๐˜ข๐˜ช๐˜ฅ ๐˜ต๐˜ฐ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ถ๐˜บ ๐˜ฏ๐˜ฆ๐˜น๐˜ต ๐˜ต๐˜ฐ ๐˜ฎ๐˜ฆ, "๐˜›๐˜ฉ๐˜ฐ๐˜ด๐˜ฆ ๐˜ข๐˜ณ๐˜ฆ ๐˜ค๐˜ฐ๐˜ฐ๐˜ญ ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ๐˜ด." ๐˜ˆ๐˜ฏ๐˜ฅ ๐˜ฉ๐˜ฆ ๐˜ด๐˜ข๐˜บ๐˜ด ๐˜ต๐˜ฐ ๐˜ฎ๐˜ฆ, "๐˜ ๐˜ฆ๐˜ข๐˜ฉ, ๐˜ต๐˜ฉ๐˜ฆ๐˜บ'๐˜ณ๐˜ฆ ๐˜บ๐˜ฐ๐˜ถ๐˜ณ ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ๐˜ด. ๐˜ž๐˜ฆ ๐˜ฉ๐˜ข๐˜ฅ ๐˜ข ๐˜ธ๐˜ฉ๐˜ฐ๐˜ญ๐˜ฆ ๐˜ฎ๐˜ฆ๐˜ฆ๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ข๐˜ฃ๐˜ฐ๐˜ถ๐˜ต ๐˜ฉ๐˜ฐ๐˜ธ ๐˜ต๐˜ฐ ๐˜ฅ๐˜ฐ ๐˜บ๐˜ฐ๐˜ถ๐˜ณ ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ๐˜ด." ๐˜๐˜ต ๐˜ธ๐˜ข๐˜ด ๐˜ด๐˜ฐ ๐˜ธ๐˜ฆ๐˜ช๐˜ณ๐˜ฅ ๐˜ ๐˜ค๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ๐˜ฏ'๐˜ต ๐˜ธ๐˜ณ๐˜ข๐˜ฑ ๐˜ฎ๐˜บ ๐˜ฃ๐˜ณ๐˜ข๐˜ช๐˜ฏ ๐˜ข๐˜ณ๐˜ฐ๐˜ถ๐˜ฏ๐˜ฅ ๐˜ช๐˜ต. - Mike

Today marks the 25th anniversary of the #Nintendo #GameBoyAdvance

March 21st, 2001 in Japan saw the GBA released!

...and I ๐˜ด๐˜ต๐˜ช๐˜ญ๐˜ญ prefer the original layout/design to the SP's

For something frivolous but amazing, I found this sticky note dispenser designed by d3signLane on MakerWorld to for #3Dprinting if you love one of the most recognizable forms of #gaming

The #Nintendo #GameCube and writing short notes, together at last:

https://makerworld.com/en/models/2512702-gamecube-sticky-note-dispenser-no-ams#profileId-2763550

I spent a few days with the #RetroDECK team chatting to them about why their project is more than ๐˜ซ๐˜ถ๐˜ด๐˜ต emulation. They all believe in the #retrogaming landscape so much, they just want to bring everything they can to their program

๐˜ž๐˜ฉ๐˜ข๐˜ต ๐˜ ๐˜ฉ๐˜ฐ๐˜ฑ๐˜ฆ ๐˜ต๐˜ฐ ๐˜ฅ๐˜ฐ ๐˜ช๐˜ด ๐˜ด๐˜ช๐˜ฎ๐˜ฑ๐˜ญ๐˜บ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ท๐˜ช๐˜ฅ๐˜ฆ ๐˜ฑ๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข๐˜ฏ ๐˜ฆ๐˜ข๐˜ด๐˜บ ๐˜ธ๐˜ข๐˜บ ๐˜ต๐˜ฐ ๐˜ฆ๐˜น๐˜ฑ๐˜ฆ๐˜ณ๐˜ช๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ ๐˜ต๐˜ฉ๐˜ฐ๐˜ด๐˜ฆ ๐˜ฎ๐˜ฆ๐˜ฎ๐˜ฐ๐˜ณ๐˜ช๐˜ฆ๐˜ด ๐˜ข๐˜จ๐˜ข๐˜ช๐˜ฏ, ๐˜ฑ๐˜ณ๐˜ฐ๐˜ท๐˜ช๐˜ฅ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ด๐˜ต๐˜ช๐˜ญ๐˜ญ ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜ข๐˜ค๐˜ค๐˜ฆ๐˜ด๐˜ด ๐˜ต๐˜ฐ ๐˜ต๐˜ฉ๐˜ฆ๐˜ช๐˜ณ ๐˜ฐ๐˜ญ๐˜ฅ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ๐˜ด (Lazorne, developer of RetroDECK)

If you're into #SteamDeck or #gaming you might enjoy this one

https://gardinerbryant.com/retrodeck-is-more-than-emulation-an-interview-with-the-devs/

RetroDECK Is More Than Emulation: An Interview with the Devs

Thereโ€™s a certain way people talk about retro gaming that Iโ€™ve never fully clicked with. It almost always comes back to consoles and emulators: what system youโ€™re recreating, how accurate it is, how close it feels to the original hardware. And of course, thatโ€™s part of

The Bryant Review

Ubisoft has ended all #gaming development at their Tom Clancy studio, Red Storm, which led to 106 job losses. The studio will continue on, but purely in a 'support role'

...though to be fair the last Ghost Recon game they made and released ๐˜ธ๐˜ข๐˜ด back in 2012