dash

@flwwhtrbt
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I write about video games and technology!
Find me on Lemmy:https://lemmy.world/u/PerfectDark
I'm a gaming journalist:https://gardinerbryant.com/author/perfectdark/

If you're in the #Linux or #LinuxGaming scene, you might have seen the ๐˜ฅ๐˜ณ๐˜ข๐˜ฎ๐˜ข that surrounded @mathieucomandon when he shared that #Claude has been and will continue to be used for his program: #Lutris

Whether you agree or disagree with his decision, I thought it unfair that all of the publications writing about this didn't bother to get in touch with Mathieu first

So I chatted a little with him about his decisions, his work, history with Lutris and the future with AI:

https://gardinerbryant.com/mathieu-comandon-explains-his-use-of-ai-in-lutris-development/

Mathieu Comandon Explains His Use of AI in Lutris Development

Over the past couple weeks, thereโ€™s been a lot of discussion around Lutris and its developer, Mathieu Comandon, following comments about using AI tools (specifically Claude) as part of the projectโ€™s development. Itโ€™s the kind of topic that can very quickly spiral into wider debates about open

The Bryant Review

For today's article I just wanted to write something fun.

I've been ๐˜ฐ๐˜ฃ๐˜ด๐˜ฆ๐˜ด๐˜ด๐˜ฆ๐˜ฅ with the #Sony #PSP lately, and the interesting thing I've noticed (particularly on social media) is that others have been too. It seems like in #gaming circles, the old handheld has been given a new lease on life!

I just went over a few reasons on why I think that might be. Along with some fun vintage ads for the PSP

...I hope you enjoy it:

https://gardinerbryant.com/psp-in-2026/

Why Everyoneโ€™s Picking Up a PSP Again in 2026

Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no announcement of the truly portable Sony handheld we used to hope for (sorry, Portal). Instead, through something far less predictable, considering it's 2026, people are

The Bryant Review

Just wanted to remind you that Mike Mignola (Hellboy!) was meant to animate the #Disney film Atlantis: The Lost Empire, instead he didn't, and it was more just his #art style without him

๐˜ ๐˜ณ๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฎ๐˜ฃ๐˜ฆ๐˜ณ ๐˜ธ๐˜ข๐˜ต๐˜ค๐˜ฉ๐˜ช๐˜ฏ๐˜จ ๐˜ข ๐˜ณ๐˜ฐ๐˜ถ๐˜จ๐˜ฉ ๐˜ค๐˜ถ๐˜ต ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜ง๐˜ช๐˜ญ๐˜ฎ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ๐˜ด๐˜ฆ ๐˜ค๐˜ฉ๐˜ข๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ฆ๐˜ณ๐˜ด ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜ต๐˜ฉ๐˜ฆ๐˜ด๐˜ฆ ๐˜ฃ๐˜ช๐˜จ, ๐˜ด๐˜ฒ๐˜ถ๐˜ข๐˜ณ๐˜ฆ, ๐˜ธ๐˜ฆ๐˜ช๐˜ณ๐˜ฅ ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ๐˜ด. ๐˜ ๐˜ด๐˜ข๐˜ช๐˜ฅ ๐˜ต๐˜ฐ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ถ๐˜บ ๐˜ฏ๐˜ฆ๐˜น๐˜ต ๐˜ต๐˜ฐ ๐˜ฎ๐˜ฆ, "๐˜›๐˜ฉ๐˜ฐ๐˜ด๐˜ฆ ๐˜ข๐˜ณ๐˜ฆ ๐˜ค๐˜ฐ๐˜ฐ๐˜ญ ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ๐˜ด." ๐˜ˆ๐˜ฏ๐˜ฅ ๐˜ฉ๐˜ฆ ๐˜ด๐˜ข๐˜บ๐˜ด ๐˜ต๐˜ฐ ๐˜ฎ๐˜ฆ, "๐˜ ๐˜ฆ๐˜ข๐˜ฉ, ๐˜ต๐˜ฉ๐˜ฆ๐˜บ'๐˜ณ๐˜ฆ ๐˜บ๐˜ฐ๐˜ถ๐˜ณ ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ๐˜ด. ๐˜ž๐˜ฆ ๐˜ฉ๐˜ข๐˜ฅ ๐˜ข ๐˜ธ๐˜ฉ๐˜ฐ๐˜ญ๐˜ฆ ๐˜ฎ๐˜ฆ๐˜ฆ๐˜ต๐˜ช๐˜ฏ๐˜จ ๐˜ข๐˜ฃ๐˜ฐ๐˜ถ๐˜ต ๐˜ฉ๐˜ฐ๐˜ธ ๐˜ต๐˜ฐ ๐˜ฅ๐˜ฐ ๐˜บ๐˜ฐ๐˜ถ๐˜ณ ๐˜ฉ๐˜ข๐˜ฏ๐˜ฅ๐˜ด." ๐˜๐˜ต ๐˜ธ๐˜ข๐˜ด ๐˜ด๐˜ฐ ๐˜ธ๐˜ฆ๐˜ช๐˜ณ๐˜ฅ ๐˜ ๐˜ค๐˜ฐ๐˜ถ๐˜ญ๐˜ฅ๐˜ฏ'๐˜ต ๐˜ธ๐˜ณ๐˜ข๐˜ฑ ๐˜ฎ๐˜บ ๐˜ฃ๐˜ณ๐˜ข๐˜ช๐˜ฏ ๐˜ข๐˜ณ๐˜ฐ๐˜ถ๐˜ฏ๐˜ฅ ๐˜ช๐˜ต. - Mike

Today marks the 25th anniversary of the #Nintendo #GameBoyAdvance

March 21st, 2001 in Japan saw the GBA released!

...and I ๐˜ด๐˜ต๐˜ช๐˜ญ๐˜ญ prefer the original layout/design to the SP's

For something frivolous but amazing, I found this sticky note dispenser designed by d3signLane on MakerWorld to for #3Dprinting if you love one of the most recognizable forms of #gaming

The #Nintendo #GameCube and writing short notes, together at last:

https://makerworld.com/en/models/2512702-gamecube-sticky-note-dispenser-no-ams#profileId-2763550

I spent a few days with the #RetroDECK team chatting to them about why their project is more than ๐˜ซ๐˜ถ๐˜ด๐˜ต emulation. They all believe in the #retrogaming landscape so much, they just want to bring everything they can to their program

๐˜ž๐˜ฉ๐˜ข๐˜ต ๐˜ ๐˜ฉ๐˜ฐ๐˜ฑ๐˜ฆ ๐˜ต๐˜ฐ ๐˜ฅ๐˜ฐ ๐˜ช๐˜ด ๐˜ด๐˜ช๐˜ฎ๐˜ฑ๐˜ญ๐˜บ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ท๐˜ช๐˜ฅ๐˜ฆ ๐˜ฑ๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข๐˜ฏ ๐˜ฆ๐˜ข๐˜ด๐˜บ ๐˜ธ๐˜ข๐˜บ ๐˜ต๐˜ฐ ๐˜ฆ๐˜น๐˜ฑ๐˜ฆ๐˜ณ๐˜ช๐˜ฆ๐˜ฏ๐˜ค๐˜ฆ ๐˜ต๐˜ฉ๐˜ฐ๐˜ด๐˜ฆ ๐˜ฎ๐˜ฆ๐˜ฎ๐˜ฐ๐˜ณ๐˜ช๐˜ฆ๐˜ด ๐˜ข๐˜จ๐˜ข๐˜ช๐˜ฏ, ๐˜ฑ๐˜ณ๐˜ฐ๐˜ท๐˜ช๐˜ฅ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ๐˜บ ๐˜ด๐˜ต๐˜ช๐˜ญ๐˜ญ ๐˜ฉ๐˜ข๐˜ท๐˜ฆ ๐˜ข๐˜ค๐˜ค๐˜ฆ๐˜ด๐˜ด ๐˜ต๐˜ฐ ๐˜ต๐˜ฉ๐˜ฆ๐˜ช๐˜ณ ๐˜ฐ๐˜ญ๐˜ฅ ๐˜จ๐˜ข๐˜ฎ๐˜ฆ๐˜ด (Lazorne, developer of RetroDECK)

If you're into #SteamDeck or #gaming you might enjoy this one

https://gardinerbryant.com/retrodeck-is-more-than-emulation-an-interview-with-the-devs/

RetroDECK Is More Than Emulation: An Interview with the Devs

Thereโ€™s a certain way people talk about retro gaming that Iโ€™ve never fully clicked with. It almost always comes back to consoles and emulators: what system youโ€™re recreating, how accurate it is, how close it feels to the original hardware. And of course, thatโ€™s part of

The Bryant Review

Ubisoft has ended all #gaming development at their Tom Clancy studio, Red Storm, which led to 106 job losses. The studio will continue on, but purely in a 'support role'

...though to be fair the last Ghost Recon game they made and released ๐˜ธ๐˜ข๐˜ด back in 2012

I was very lucky to have had the chance to chat to & interview the team behind ZOOM. You might know them as a space where you enjoy all kinds of #gaming (and more!) entirely DRM-free

I got to ask all about how they were formed, how hard it was (and is) to maintain themselves as an online marketplace which is & always ๐˜ธ๐˜ช๐˜ญ๐˜ญ ๐˜ฃ๐˜ฆ DRM-free

...they're also the only space you can buy #DukeNukem games online!

I hope you enjoy my interview with them, I had a blast:

https://gardinerbryant.com/the-people-behind-the-preservation-interviewing-the-zoom-team/

The People Behind the Preservation: Interviewing the ZOOM Platform Team

After speaking with Jordan Freeman recently about the origins of ZOOM Platform (a DRM-free storefront focused on such things as bringing classic PC games back for modern systems) I wanted to widen the lens a little. ZOOM Platform isnโ€™t just one story, itโ€™s a team effort, shaped by

The Bryant Review

Some few photos from the #Nintendo Goes Platinum party in 2002, for the #GameCube

Funny to see people actually using those handles for once, too. And for those people to not have a ton of plastic surgery. And normal clothes?

What a strange #gaming red carpet-y event

My latest article is an interview (which turned into a narrative feature) on the iiSU front-end.

If you've been #RetroGaming using the retro handhelds, or are into #emulation at all then you might have seen the crazy drama surrounding iiSU last year

They released a trailer: design-first focused, the concepts looked wonderful, but the (former) lead dev turned out to be a creep. Sadly not uncommon in #gaming

But with a new lead dev, a focused team and a new direction:

https://gardinerbryant.com/the-vision-behind-iisu-an-interview-with-iisu-developers/

The Vision Behind iiSU: An Interview with iiSU Developers

๐Ÿ’ฌDon't miss our full interview with Nathan and Harsh! I donโ€™t think anyone can argue with me when I say the handheld retro gaming market has exploded in recent years. Devices from companies like Anbernic, Retroid, and AYN now make it possible to carry decades of gaming history in

The Bryant Review