#Design #Analyses
The myth of “no design process” · Why meaningful design starts where ease ends https://ilo.im/168zk6
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#Constraints #Frictions #Velocity #AI #DesignProcess #ProductDesign #UxDesign #UiDesign #WebDesign
#Design #Analyses
The myth of “no design process” · Why meaningful design starts where ease ends https://ilo.im/168zk6
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#Constraints #Frictions #Velocity #AI #DesignProcess #ProductDesign #UxDesign #UiDesign #WebDesign
Schönen 2. Advent uns allen :)
Ich habe mich mal hingesetzt und eine Seite mit 5 interaktiven Modulen so wie Erklärungen zu "Flow" gebaut um die Mechaniken, die wirken, wenn ein Team Software entwickelt an einem Platz zu erklären.
Flow Efficiency, Little's Law, Constraints, Kingman's Formula und WIP Limits...
1/x 👇
First in a series of 5 articles.
Perspectival Realism is my attempt to build an ontology without the usual apologetic asterisk. Reality exists; we never meet it directly; mediation is inescapable; progress is still possible. No kings, no foundations, no Enlightenment bravado. Just the sober business of navigating constraint through perspective.
👉 https://philosophics.blog/2025/11/20/perspectival-realism-the-first-ontology-without-an-asterisk//?utm_source=masto&utm_medium=social
#philosophy #epistemology #ontology #postmodernism #perspective #reality #constraints #cognition #language #psychology
#Design #Mindsets
Design systems don’t kill creativity · “Innovation is stifled when conformity becomes the default.” https://ilo.im/167z92
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#Bias #Constraints #Innovation #Creativity #DesignSystems #UiDesign #WebDesign #Development #WebDev #Frontend
#Development #Approaches
The beauty of constraints · How project limits help achieve more with less https://ilo.im/167a0f
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#Business #Leadership #Projects #Scope #Resources #Time #Constraints #Toolkit #WebDev
#Design #Introductions
Guardrails for AI agents · Preventing AI agents from behaving in undesirable ways https://ilo.im/167i1k
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#Business #AI #Ethics #Constraints #Safety #Workflows #ProductDesign #UxDesign #UiDesign #WebDesign
The ARPG Thread 20/n
One of the really interesting things (IMHO) about this genre is the way that it presents gameplay problems, and leaves the player to solve them with the resources they have. #constraints create sub-problems as part of solving other problems.
For example: my problem may be that I lack damage to complete the Pit for T4. Solution: get a unique. but the unique doesn't have resistances! I can either git gud and not take damage, or try to shuffle resistances around to compensate
The ARPG Thread 19/n
One of the more memorable learning experiences I had early in my PoE2 play was getting a new amulet that was SUPER good.
except my old amulet had a LOT of dexterity (an attribute) on it. switching to the new one meant figuring out how to make up the diff, even though neither had an attribute requirement!
in the end, I had to replace *another* item to make up the diff. I was able to get boots that were a slight upgrade (but with dex!) and solve the problem.
The ARPG Thread 18/n
But: gotta admit that "you can no longer play your character until you fix this problem" is a pretty harsh gameplay state. It is NOT streamlined.
which is fine, but points to why different designers have made different choices.