#Design #Analyses
The myth of “no design process” · Why meaningful design starts where ease ends https://ilo.im/168zk6

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#Constraints #Frictions #Velocity #AI #DesignProcess #ProductDesign #UxDesign #UiDesign #WebDesign

The myth of "no design process"

Process can add friction, but trying to get rid of friction by getting rid of process dooms design to irrelevance.

The Product Picnic

Schönen 2. Advent uns allen :)

Ich habe mich mal hingesetzt und eine Seite mit 5 interaktiven Modulen so wie Erklärungen zu "Flow" gebaut um die Mechaniken, die wirken, wenn ein Team Software entwickelt an einem Platz zu erklären.

Flow Efficiency, Little's Law, Constraints, Kingman's Formula und WIP Limits...

1/x 👇

https://no-bullshit-agile.de/wip/

#flowEfficiency #littleslaw #constraints #kingman #wiplimit

Flow Physics - Understanding Software Delivery Flow

Interactive modules exploring the fundamental laws that govern software delivery flow. Learn Little's Law, WIP limits, and flow efficiency.

Solving the Partridge Packing Problem using MiniZinc - zayenz.se

The Partridge Packing Problem is a packing puzzle that was originally proposed by Robert T.

First in a series of 5 articles.

Perspectival Realism is my attempt to build an ontology without the usual apologetic asterisk. Reality exists; we never meet it directly; mediation is inescapable; progress is still possible. No kings, no foundations, no Enlightenment bravado. Just the sober business of navigating constraint through perspective.
👉 https://philosophics.blog/2025/11/20/perspectival-realism-the-first-ontology-without-an-asterisk//?utm_source=masto&utm_medium=social

#philosophy #epistemology #ontology #postmodernism #perspective #reality #constraints #cognition #language #psychology

#Design #Mindsets
Design systems don’t kill creativity · “Innovation is stifled when conformity becomes the default.” https://ilo.im/167z92

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#Bias #Constraints #Innovation #Creativity #DesignSystems #UiDesign #WebDesign #Development #WebDev #Frontend

Design systems don’t kill creativity – our biases do - zeroheight

Donnie D'Amato looks at the cognitive biases that go into the way we frame design systems, and how to make sure they don't creep into our work

#Development #Approaches
The beauty of constraints · How project limits help achieve more with less https://ilo.im/167a0f

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#Business #Leadership #Projects #Scope #Resources #Time #Constraints #Toolkit #WebDev

The beauty of constraints - The Engineering Manager

Constraints are your friend: they help teams ship faster, do more with less, and drive some unconventional thinking.

The Engineering Manager

#Design #Introductions
Guardrails for AI agents · Preventing AI agents from behaving in undesirable ways https://ilo.im/167i1k

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#Business #AI #Ethics #Constraints #Safety #Workflows #ProductDesign #UxDesign #UiDesign #WebDesign

Guardrails for AI Agents

Why guardrails are an integral part of any AI workflow and how to set them up for your AI agent

Medium

The ARPG Thread 20/n

One of the really interesting things (IMHO) about this genre is the way that it presents gameplay problems, and leaves the player to solve them with the resources they have. #constraints create sub-problems as part of solving other problems.

For example: my problem may be that I lack damage to complete the Pit for T4. Solution: get a unique. but the unique doesn't have resistances! I can either git gud and not take damage, or try to shuffle resistances around to compensate

The ARPG Thread 19/n

#constraints

One of the more memorable learning experiences I had early in my PoE2 play was getting a new amulet that was SUPER good.

except my old amulet had a LOT of dexterity (an attribute) on it. switching to the new one meant figuring out how to make up the diff, even though neither had an attribute requirement!

in the end, I had to replace *another* item to make up the diff. I was able to get boots that were a slight upgrade (but with dex!) and solve the problem.

The ARPG Thread 18/n

#constraints

But: gotta admit that "you can no longer play your character until you fix this problem" is a pretty harsh gameplay state. It is NOT streamlined.

which is fine, but points to why different designers have made different choices.