🎥 Il potere di 20 iPhone svelato sul set cinematografico. Senza limiti, Apple riscrive le regole del cinema! #ApplePower #CinemaTech
🔗 https://www.tomshw.it/smartphone/apple-mostra-il-potere-di-20-iphone-sul-set-2025-07-31
🎥 Il potere di 20 iPhone svelato sul set cinematografico. Senza limiti, Apple riscrive le regole del cinema! #ApplePower #CinemaTech
🔗 https://www.tomshw.it/smartphone/apple-mostra-il-potere-di-20-iphone-sul-set-2025-07-31
Dil Raju’s LORVEN AI Studio: A New Dawn for Indian Cinema
#TycoonWorld #IndianCinema #Filmmaking #AIinFilm #FutureofFilm #TechMeetsFilm #Innovation #MovieMaking #CinemaTech #India #LORVENAIStudio #DilRaju #QuantumAIGlobal #HyderabadLaunch #FilmTechLaunch #CineScribe #CineSketch #PitchCraft #CineFlow #AIScriptwriting #AIStoryboarding #AIPitching #AIProductionManagement #Sukumar #AlluAravind #RaghavendraRao #NagAshwin #AnilRavipudi #VamsiPaidipally
https://tycoonworld.in/dil-rajus-lorven-ai-studio-a-new-dawn-for-indian-cinema/
🎬 Super Mario Bros. 2 Il Film avrà «perle rare» imperdibili! 🍄✨ #SuperMarioBros #CinemaTech
🔗 https://www.spaziogames.it/notizie/super-mario-bros-2-il-film-includera-perle-rare
Here’s why the best IMAX movies still need a Palm Pilot to work
https://www.theverge.com/23801118/imax-movie-palm-pilot-oppenheimer
"Oppenheimer is 600 pounds of 70mm IMAX film, and it wouldn’t work so well on-screen if it weren’t for a 21-year-old PDA." -- #DavidPierce #AndrewMarino
#introduction
Hello, I’m Rob, and I broke into AAA games in February 2015. Before that I was an #audioprogrammer in #musictech and #cinematech.
I started working in industry 24 years ago (yikes) at Philips ASA Labs Eindhoven on the MPEG technology programme.
These days I’m the audio-tech architect of the Snowdrop Engine at Ubisoft, based in Malmö. I’ve also contributed to Guy Somberg’s books on the topic of #audioprogramming for games.
Way back when I was involved in the Amiga Demo scene…
#introduction
Hello, I’m Rob, and I broke into AAA games in February 2015. Before that I was an #audioprogrammer in #musictech and #cinematech.
I started working in industry 24 years ago (yikes) at Philips ASA Labs Eindhoven on the MPEG technology programme.
These days I’m the audio-tech architect of the Snowdrop Engine at Ubisoft, based in Malmö. I’ve also contributed to Guy Somberg’s books on the topic of #audioprogramming for games.
Way back when I was involved in the Amiga Demo scene…