51 Followers
48 Following
39 Posts
Audio architect of Snowdrop @Ubisoft, audio programmer, guitarist, electronic music, neurodivergent, author, norsified celt, swarm of bees. Opinions are mine.
GDC talk “Finding Space for Sound”https://youtu.be/mN56EauPhPQ
Slapback System as shipped in The Division 2https://youtu.be/gDX5pIN2vYo
LinkedInhttp://linkedin.com/in/robert-bantin-659b9b36
PronounsThey/Them
Is there a channel or forum where game devs can bitch about console compliance bugs they find in other people’s games?
Why Attend | GDC | Game Developers Conference

GDC is the game industry's premier professional event, championing game developers and the advancement of their craft.

Game Developers Conference (GDC)
TFW You’re just setting up the PS5 you got for the house, and realizing a game you’ve worked on is short-listed on the desktop as a “Must See”. #gamedev
Six years living in Sweden today.
The year is 1998. I am waiting for a debugger to attach.
The year is 2012. I am waiting for a debugger to attach.
The year is 2023. I am waiting for a debugger to attach.

There’s a post on LinkedIn about the 3D Slapback echo system I built with Simon K back in 2019 for The Division 2. It’s evolved quite a bit since then, but this was the first version we shipped. #gameaudio

https://www.linkedin.com/posts/massiveentertainment_audio-in-tom-clancys-the-division-2-slapback-activity-7112402343974842368-gmrS?utm_source=share&utm_medium=member_ios

Massive Entertainment - A Ubisoft Studio on LinkedIn: Audio in Tom Clancy's The Division 2 - Slapback | 19 comments

In The Division 2, we use 3D echoes to create an ever-changing soundscape. The system is called 'slapback' and is explained in more detail by Audio Director… | 19 comments on LinkedIn

Imagine all those non-game Unity apps built for public spaces like museums that punters download when they arrive.
Unity. Lol.
Who would like me to do a sequel to “Finding Space for Sound” at GDC2024? It would focus on Avatar: Frontiers of Pandora.
#gameaudio #gamedev