The problem with big #BoardGames like #GangsOfNightCity, #Scythe, #MageKnight, and #Gloomhaven (et al) is getting a large enough group together to play the game consistently to get past the learning curve so the actual scenarios and storylines can be played. A lot of those big modern games do have "solo play" rules, which is definitely nice, but there's nothing like playing one of those games with a full complement of players. It really changes up the strategies and how the game is played.

But it's definitely hard getting the same group of people together to play the same game for any length of time and long enough to either complete storylines or get comfortable enough with the mechanics to have faster, more interesting games. Definitely a trade-off between rules/board complexity and the average player's replayability quotient. #BoardGameProblems, I guess.

And BTW, if there's anyone out there in the Austin metro area that would like to have a regular meetup - even for just a short time, like say every weekend for a month or two - to play through GONC or any one of the other games mentioned above, please hit me up! I want to get comfortable enough with those games to experience all that they have to offer!