Reuse Recycle Reduce. Or the necromantic version: Reuse Recycle Reanimate. Works here also.

Dark Crusaders and skeletons for #ForbiddenPsalm, out of quickly repainted #MageKnight miniatures and a few others (Heroquest, Warhammer FB).

Rebasing #MageKnight minis...

This m@th€®fú¢√£r is going to p*ss me off for a moment !

#PaintingMinis

Can I make Dark Crusaders for #ForbiddenPsalm out of quickly repainted #MageKnight miniatures ?

I'm trying. But not too hard...

Primera partida al #mageknight , en mode cooperatiu. Conquerida una ciutat de 3 😥. És un joc no molt difícil de jugar, però em sembla que sí complicat d'aconseguir objectius. Una mica assimètric, per petites diferències en els personatges i basat en exploració de taulell i evolució dels personatges mitjançant les piles de cartes i atributs, millorables a través de combats amb monstres. #boardgames #jocsdetaula
Wir haben mit einem tiny Spiel gerechnet, es war dann doch eher epic: kann man #TinyEpicQuest tatsächlich in den angegebenen 60 Minuten spielen? Zu viert haben wir am Wochenende deutlich über zwei Stunden gebraucht. War für alle die Erstpartie, aber wir waren uns einig dass die eine Stunde illusorisch ist.
Drei von uns hatten mal eine Einsteigerrunde #MageKnight gespielt, das hat kaum länger gedauert.
Spaß hatten wir trotzdem. 👍
#Brettspiele
@ForceDyad For me, ease-of-use depends heavily on the game adaptation. Some people have scripted some rockin' simulators (the 'heavily scripted' #MageKnight is superb when I am not able to get the box out)...For practical reasons I only use it for digital versions of well-played games in my collection (plus board game developers don't see any revenue-love from simulators). In short, I think TTS is a win but ymmv, as ever...

The problem with big #BoardGames like #GangsOfNightCity, #Scythe, #MageKnight, and #Gloomhaven (et al) is getting a large enough group together to play the game consistently to get past the learning curve so the actual scenarios and storylines can be played. A lot of those big modern games do have "solo play" rules, which is definitely nice, but there's nothing like playing one of those games with a full complement of players. It really changes up the strategies and how the game is played.

But it's definitely hard getting the same group of people together to play the same game for any length of time and long enough to either complete storylines or get comfortable enough with the mechanics to have faster, more interesting games. Definitely a trade-off between rules/board complexity and the average player's replayability quotient. #BoardGameProblems, I guess.

And BTW, if there's anyone out there in the Austin metro area that would like to have a regular meetup - even for just a short time, like say every weekend for a month or two - to play through GONC or any one of the other games mentioned above, please hit me up! I want to get comfortable enough with those games to experience all that they have to offer!

Hey Folks,

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It was an epic struggle but I finished my first Solo Conquest in Mage Knight Ultimate! I'd like to say I won and conquered both cities but it turns out I got caught out by some technicalities I missed :(. It was a bit disappointing, I was so happy when I thought I'd cracked it and defeated the enemies in the second city on the last turn but I discovered afterwards that I couldn't have used the Disintegrate spell I used when I did, and even if i could the enemy I used it on would have been immune to it because of its Fire Resistance (it apparently counts as a "red card" even though it's a spell).

But still... I'll claim it as a moral victory :). At the start of the third Day I thought I had no chance of even taking one city but I managed to do that by the end of the day and at least got to a position where I could have a go at the second city on the last turn of the third Night. And there were plenty of times during the game where I thought I could do something, realised i couldn't, but then managed to figure out a convoluted alternative way to do it that did work, so it was quite the rollercoaster ride!

It's a real brainburner and quite engaging too. It's not very complicated to play once you get the hang of it, but the rulebook is fiddly and there are a lot of little technicalities and interactions that can trip you up (as they did here). But it's definitely fun to play solo - not sure how well it works as a 2p co-op but I'd like to have a go at that at least. #MageKnight #boardgames