🏰 In Dragonkin: The Banished they added city transfers between online and offline, the long-requested feature is live.
City owners can move their city back and forth like character transfers: no usage limits and ONLY the owner can initiate. Moving a city offline marks it "closed" for other players, they can still make a local copy and continue solo. Progress (level, resources, gold, groups) carries over intact, but the shared stor...
omg! i'm playing #banished. i played most of the tutorial before so i just played a new game despite almost forgetting the mechanics (which i don't usually do).
so after a year, i've lost most of my 20 (?) people because starvation because i suck, and through winter, i was left with a family of 3. i think they survived because they got the posh stone house while everyone was living in the wood house and the barracks.
come mid-winter and they give me a +1. i'm like gorlll in this economy? 🤦♀️
⚡️ Dragonkin: The Banished won't be abandoned after launch, the release is just the start of a new phase.
Devs rolled out hotfixes, improved QoL and multiplayer stability, and mined player feedback from Early Access. Now they're building content cut from launch and the community's top-requested features. This isn't a live-service: expect free updates and separate DLC. Team paused to analyze feedback, long, steady growth ahead. CHILL
RE: https://mastodon.gamedev.place/@teskooano/116393747290588406
I've been plugging away at a terrain engine - quite happy with it - honestly thinking I'd now love to do something like #Banished with it 🤔
Oh nooooo.
That's actually the saddest thing I've ever seen in Banished... both parents died in work-related accidents a few months apart from each other, and their 3yo kid ended up living alone in the family house.
Didn't even know that could happen.