I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? 🤔 Am I missing something here? @saint11



