Hmm, it seems both bismuth and polonium aren't really maintained anymore...does anyone have any suggestions for an always-on #autotiling plugin for #KDE that acts very similar to #COSMIC?

I'm currently toying around with #AutoTiling – and looked into how #Celeste is doing it. Its tilesets follow a common template (image 1). To my surprise it does *not* include all possible inner corners, though! It's noticeable in-game as well (image 2 or highlighted in image 3). Obviously saves time (16 tiles less), but for a game that includes multiple variations for most of its tiles, it seems rather odd? πŸ€” Am I missing something here? @saint11

#GameDev #TileMap #TileSet

New Auto-Tiling feature alert! Pop!_OS Auto Tiling: Mouse Driven Window Arrangement. Check out this out and see how it can improve your workflow.

#system76 #popos #autotiling #newfeature #alert #linux #distro https://nitter.net/system76/status/1359906476353982466/video/1

πŸ¦πŸ”—: http://nitter.net/system76/status/1359906476353982466

Pleroma

Great news, at least for me, #Autotiling PullRequest for @godotengine is feature complete and ready to review. Try it, test it, #BreakIt!

https://github.com/godotengine/godot/pull/12301

Implement auto-tiling by MarianoGnu Β· Pull Request #12301 Β· godotengine/godot

This PR adds auto-tiling to TileMap and TileSet classes, it's not finished, but having some feedback while working on it is worth, please have in mind i'll squash commits every time i make some cha...