New Atlantic ‘41 devlog about visual and sound detection, and the struggle of balancing gameplay.
https://stephanrewind.itch.io/atlantic-41/devlog/1337886/the-enemy-part-3
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#pixelart #indiedev #indiegames #indiegamedev #Atlantic41game #retrogaming
Happy New Year everybody. Now live the complete interview I had about Atlantic ‘41 in the Playdate magazine Cranko
https://stephanrewind.itch.io/atlantic-41/devlog/1186238/cranko-magazine-interview
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Cranko! Magazine Interview - Atlantic '41 by StephanRewind

This is the first part of a conversation I had with Patricio Land for his Playdate magazine Cranko! The magazine can be purchased directly from his website. Unfortunately it's not shipped to the Unite...

itch.io
Privileged to be interviewed for the cool real paper Playdate magazine Cranko! You can buy it online if you live in Europe. If not, I’ll publish the feature on itch on Dec. 19. Here’s a peak at the Atlantic ‘41 cover!
https://cranknockout.com/
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#pixelart #indiedev #indiegames #indiegamedev #Atlantic41game #retrogaming
New Atlantic ‘41 devlog, going over the final visual improvements of the periscope view. Plus some bad weather tweaks.
https://stephanrewind.itch.io/atlantic-41/devlog/1091130/visual-upgrades
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Exploring battle of the Atlantic convoys and enemy tactics in the latest Atlantic ‘41 devlog.
https://stephanrewind.itch.io/atlantic-41/devlog/986841/the-enemy-part-1
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Firing torpedoes and a reflection on probabilities in the latest Atlantic ‘41 devlog.
https://stephanrewind.itch.io/atlantic-41/devlog/955465/los
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Experience the passage of seasons and a wide variety of weather patterns and daytime cycles, plus other things, in the latest Atlantic ‘41 devlog.
https://stephanrewind.itch.io/atlantic-41/devlog/920382/preparing-the-future
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Preparing the Future - Atlantic '41 by StephanRewind

For this log, the plan was to cover the torpedo launching sequence at last. As it happens, life got in the way of game development. My 12 year old cat fell ill and a big part of my energy shifted to t...

itch.io
Small Beginnings - Atlantic '41 by StephanRewind

Before moving on to the torpedo firing sequence, I had planned to dedicate this episode to the various small improvements made over the past few months, in parallel to the main development schedule. T...

itch.io