FYI: The assembly, DOS, 512 bytes, games I'm developing are available to download on official page and the pouet.

- https://smol.p1x.in/assembly/
- https://www.pouet.net/groups.php?which=16010

#DemoScene #IndieGameDev #GameDev #ASM #512bytes #512b

Smol Assembly Games by P1X

Dedicated sub-page for all my assembly, 512 bytes, games!

=> https://smol.p1x.in/assembly/

#assembly #asm #512bytes #IndieGameDev #GameDev #BootSector

Smol Assembly Games by P1X

Find out this awesome IDE: Fresh.

It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!

=> https://fresh.flatassembler.net/index.cgi?page=content/0index.txt

#asm #assembly #x86 #bootsector #512bytes

Fresh IDE project - Introduction

I'm thinking of making actual isometric graphics in 512bytes.

I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!

#assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev

Fly with a health bar. That took a lot of code size optimizations to happend. Now its real!

GitHub page: https://github.com/w84death/x86-assembly/tree/main/bootsector/game3

#assembly #asm #512bytes #sizecode #bootsector #gamedev

x86-assembly/bootsector/game3 at main · w84death/x86-assembly

Bootsector, no os games and programs. Contribute to w84death/x86-assembly development by creating an account on GitHub.

GitHub

Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!

Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.

I learnt few more tricks for reducing code length. Pentium processor required. đŸ’»

Around 14 bytes left. đŸ’Ÿ

#assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt

I've updated my first bootsector game. Closing last bugs. It is complete now!

2 bytes left ;)

https://github.com/w84death/x86-assembly/tree/main/bootsector/game1

#ASM #assembly #BareMetal #x86 #BootSector #512bytes

x86-assembly/bootsector/game1 at main · w84death/x86-assembly

Bootsector, no os games and programs. Contribute to w84death/x86-assembly development by creating an account on GitHub.

GitHub

Updated sprites, randomization.

#ASM #assembly #BareMetal #x86 #BootSector #512bytes

My latest engine with entities, sprites, no flickering and just 323 bytes.

Next will be collision checking, lives, collecting flowers.

#ASM #assembly #BareMetal #x86 #BootSector #512bytes