FYI: The assembly, DOS, 512 bytes, games I'm developing are available to download on official page and the pouet.
- https://smol.p1x.in/assembly/
- https://www.pouet.net/groups.php?which=16010
FYI: The assembly, DOS, 512 bytes, games I'm developing are available to download on official page and the pouet.
- https://smol.p1x.in/assembly/
- https://www.pouet.net/groups.php?which=16010
Dedicated sub-page for all my assembly, 512 bytes, games!
Find out this awesome IDE: Fresh.
It's for Flat Assembler. I was able to fix some bug and now I have a .COM version of the boot-sector games working fine in DOS/WinXP!
=> https://fresh.flatassembler.net/index.cgi?page=content/0index.txt
I'm thinking of making actual isometric graphics in 512bytes.
I only need 4 sprites (8x8). Figuring out the optimal drawing method will be a lot of fun!
#assembly #asm #bootsector #512bytes #PixelArt #IndieGameDev
The whole binary.
Fly with a health bar. That took a lot of code size optimizations to happend. Now its real!
GitHub page: https://github.com/w84death/x86-assembly/tree/main/bootsector/game3
Last days was spend debugging fatal bug (crashing the system) in my latest game - Fly Escape!
Last night I finally get pass it. I found new bugs but at least now I can play few levels now. After fixing those smaller bugs game will be done. Its already addicting and fun.
I learnt few more tricks for reducing code length. Pentium processor required. đ»
Around 14 bytes left. đŸ
#assembly #asm #BootSector #512bytes #GameDev #IndieGameDev #PixelArt
I've updated my first bootsector game. Closing last bugs. It is complete now!
2 bytes left ;)
https://github.com/w84death/x86-assembly/tree/main/bootsector/game1
Updated sprites, randomization.
My latest engine with entities, sprites, no flickering and just 323 bytes.
Next will be collision checking, lives, collecting flowers.