Played a bit of #quake today on my first pc. Just had to clean the mouse ball first. #retroGaming #3dfx

Fatal Racing / Whiplash, especially its 3dfx Glide-enhanced version, was a milestone in stunt racing, blending destructive gameplay with groundbreaking 3D graphics. You experience the thrill of high-speed chaos, backed by a legendary soundtrack and hardware that pushed the limits of 90s PC gaming.

https://www.youtube.com/watch?v=3Aoym2OKIto

#FatalRacing #Whiplash #GremlinInteractive #Interplay #RetroGaming #Gaming #MSDOS #3dfx #Voodoo

Fatal Racing / Whiplash · 3dfx Glide-Powered Mayhem

YouTube

Ältere Generationen unter uns kennen diese Legende noch "3dfx Voodoo".

Damals war das für viele ein echtes Upgrade. Spiele sahen plötzlich besser aus, liefen flüssiger und 3dfx war einer der Pioniere im 3D-Gaming.

Welche Voodoo hattet ihr damals und was war eure letzte Karte?

https://pixelgorillas.de/threads/welche-erinnerungen-habt-ihr-wenn-ihr-dieses-bild-von-3dfx-seht.854/

#Gaming #RetroGaming #3dfx #Voodoo

Bild: Dennis Lamczak / Wikimedia Commons

Building an FPGA 3dfx Voodoo with Modern RTL Tools

" This frame of Screamer 2 was rendered not by an original 3dfx card and not by an emulator, but by an FPGA reimplementation of the Voodoo 1 that I wrote in SpinalHDL. Available on GitHub.

What surprised me was not just that it worked. It was that a design like this can now be described, simulated, and debugged by one person, provided the tools let you express the architecture directly and inspect execution at the right level of abstraction.

The Voodoo 1 is old, but it is not simple. It has no transform-and-lighting hardware and no programmable shaders, so all of its graphics behavior is fixed in silicon: gradients for Gouraud shading, texture sampling, mipmapping, bilinear and trilinear filtering, alpha clipping, clipping, depth testing, fog, and more. A modern GPU concentrates much of its complexity in flexible programmable units. The Voodoo concentrates it in a large number of hardwired rendering behaviors.

One of the bugs that drove this home looked at first like a framebuffer hazard. Small clusters of partially translucent text and overlay pixels would go mysteriously transparent, even though most of the frame looked fine. The real issue turned out not to be one broken subsystem, but several small hardware-accuracy mismatches stacking up in exactly the wrong way. That bug ended up being a good summary of the whole project: the hard part was not “making triangles appear.” It was matching the Voodoo’s exact behavior closely enough that the wrong pixels stopped appearing.

This post is about the two abstractions that made that tractable. The first is how I represented the Voodoo’s register semantics in SpinalHDL. The second is how I debugged a deep graphics pipeline using netlist-aware waveform queries in conetrace. "

cont. in dev blog.

Building an FPGA 3dfx Voodoo with Modern RTL Tools

"My first triangle" dated 2003. Using 3dfx Glide in Free Pascal Compiler. And yes, the music is a part of this.

#retrocomputing #gamedev #graphicsprogramming #pascal #3dfx

Roughly 25 years ago I bought a #Voodoo 5 graphics card, about 10 minutes before #3dfx went tits up. I was gutted after spending £200 on something that wasn’t going to be supported for too much longer.

After getting rid of that PC years ago and having seen the amount of money these are worth today, I’m wondering if the box of old shit I’ve got in the attic might actually be worth something.

Anybody want some old VGA cables and a PS/2 mouse missing the ball?

#RetroComputing #retrogaming

Heh! Never seen the original. Well, neither #2 but that was all the hype for a while. I got a Voodoo 3 2000 PCI back in the day. I still have it somewhere and I wish that I didn't get rid of its box. Oh, well.

The #3dfx Voodoo Lives Again In An #FPGA

#3dfxVoodoo #RetroGaming

https://hackaday.com/2026/03/22/the-3dfx-voodoo-lives-again-in-an-fpga/

The 3DFX Voodoo Lives Again In An FPGA

The 3DFX Voodoo was not the first dedicated 3D graphics chipset by any means, but it became the favourite for gamers among the early mass-market GPUs. It would be found on a 3D-processing-only PCI …

Hackaday
The 3DFX Voodoo Lives Again In An FPGA

The 3DFX Voodoo was not the first dedicated 3D graphics chipset by any means, but it became the favourite for gamers among the early mass-market GPUs. It would be found on a 3D-processing-only PCI …

Hackaday