Matt Stafford

@wraiyth
79 Followers
205 Following
38 Posts
Game developer, specializing in C++ and Unreal Engine.
Lead programmer for Primal Carnage: Extinction (PC, PS4/PS5)
Love some cricket, AFL, fantasy sport and tech/business stuff.
Twittertwitter.com/Wraiyth
Hey @hq, super random question. For your clang-tidy plugin on the Marketplace, you've got an "External Link" rather than download button. How do you set that up in the Marketplace configuration for a plugin?
Hi Mastodon, an I allowed to see more than 600 posts a day here?
Dead Space really knows how to scare game developers
#TheLastOfUs holds a special place in my heart - I played both games and listened to the official podcast during the COVID lockdowns here in Melbourne. Some of my most vivid memories are listening to stories about the writing and creation of that game while walking down completely empty streets. Not only is it an incredibly told story, but it harks back to an incredibly difficult and emotional time of my life. I'm so excited to see how the TV show delivers.

Week 2 didn't quite go as planned, with real-life and the arrival of a new PC that I had to finish building and setting up, but I've put up my blog post for Week 3 of my 365 Days of #UnrealEngine #gamedev

https://www.wraiyth.com/?p=5371

Week 2 of 365 Days of Unreal

Week 2 kicked off with the goal of having a character and weapon up and running. The first port of call was working towards getting a character mesh set up. Lyra achieves this out of the box with i…

Wraiyth's Blog
Unfortunately my 365 Days of #UnrealEngine went off the rails this week due to starting back at work, but I'm still aiming to get the 2nd week of my blog post out this weekend! Maybe I should switch to some more weekly (or few-times-a-week) messages here, and weekly blogs?
Day 9 of my 365 Days of #Unreal. Been wrapping my head around the way that Components, Widgets, etc are added as part of an Experience.
Previously, if you wanted to customize something like Character Meshes, you'd build something into the Controller or Pawn to set and switch that.
However, Lyra's Experiences are designed for this to be modular, so you now Add Components that are executed at runtime to set these, with replication handled for you! #gamedev - here you can see the Top Down.
Blog post for my first week of my 365 Days of #Unreal is now up! https://www.wraiyth.com/?p=5367 #gamedev
Week 1 of 365 Days of Unreal

I’m a long time Unreal Engine developer. My first experience with Unreal was with UDK back in 2010, and I’m still actively developing Primal Carnage: Extinction (in fact, we’re cl…

Wraiyth's Blog
In preparation of blogging again (about the 6th year in a row its been my New Years Resolution...), I've finally updated my website to work again! www.wraiyth.com should now work and all of my old content is available. Looking forward to an exciting year. #gamedev
Days 3-4 of my 365 Days of #UnrealEngine
Folder and Asset organization from the word go is important! Its definitely a thing everyone should do.
Also set up a basic top down camera based off the Lyra CameraMode system. Nothing special to look at, but it was pretty amazingly easy to do compared to other camera setups in the past.