Day 9 of my 365 Days of
#Unreal. Been wrapping my head around the way that Components, Widgets, etc are added as part of an Experience.
Previously, if you wanted to customize something like Character Meshes, you'd build something into the Controller or Pawn to set and switch that.
However, Lyra's Experiences are designed for this to be modular, so you now Add Components that are executed at runtime to set these, with replication handled for you!
#gamedev - here you can see the Top Down.