Mood
| Game Design Portfiolio | https://bcasteel.design/ |
| Blogging | https://waywardstrategy.com/ |
| Tempest Rising | https://tempestrising.thqnordic.com/ |
| Content Creation | https://www.youtube.com/channel/UCX7gt-iHfOMtVI1XqmYYBKA |
| Game Design Portfiolio | https://bcasteel.design/ |
| Blogging | https://waywardstrategy.com/ |
| Tempest Rising | https://tempestrising.thqnordic.com/ |
| Content Creation | https://www.youtube.com/channel/UCX7gt-iHfOMtVI1XqmYYBKA |
I'd love to be involved in more games. Which is kind of weird, because I'm not a player of games, but the games making community is so nice, genuinely just nice and encouraging and welcoming, plus incredibly creative and innovative, that I want to be a part of it.
My art will feature in a few indie games this year, and maybe there's an idea brewing for a game of my own.
programmers are always posting like "worked on tracking down an issue with a Flurble deployment for twelve hours. the problem wasn't in Flurble at all - it was in the Gumbies install. It turns out if you install Gumbies 3.0 over Gumbies 2.7 and don't do a cache flush on all the client spiders they'll get stuck in the crystal maze." then you look up Gumbies and the site is one of those scroll scroll scroll types with one sentence per page, like
"GUMBIES is a lean, expressive sharding sandcube for testing and deploying large scale Woodchips playgrounds.
GUMBIES automates and streamlines away watersliding phases, meaning your team can get right to the chipping.
See why Microsoft, OpenAI and Bloingo have embraced GUMBIES in their Woodchips workflows."
and you get to the bottom and you're like I want this I guess but I still don't know what it is