waywardstrategy

@wayward
82 Followers
49 Following
114 Posts
Real-time strategy games enthusiast, writer, and designer. Lead Game Designer of Tempest Rising. Game Designer on Warpaws. Other projects 🤫
Game Design Portfioliohttps://bcasteel.design/
Blogginghttps://waywardstrategy.com/
Tempest Risinghttps://tempestrising.thqnordic.com/
Content Creationhttps://www.youtube.com/channel/UCX7gt-iHfOMtVI1XqmYYBKA
Mood
Every day more awesomeness makes its way into Tempest Rising. I love seeing the progress the team is making, and contributing to it in my own ways :D #gamedev #gamedesign

I'd love to be involved in more games. Which is kind of weird, because I'm not a player of games, but the games making community is so nice, genuinely just nice and encouraging and welcoming, plus incredibly creative and innovative, that I want to be a part of it.

My art will feature in a few indie games this year, and maybe there's an idea brewing for a game of my own.

#Games #GamesMaking

programmers are always posting like "worked on tracking down an issue with a Flurble deployment for twelve hours. the problem wasn't in Flurble at all - it was in the Gumbies install. It turns out if you install Gumbies 3.0 over Gumbies 2.7 and don't do a cache flush on all the client spiders they'll get stuck in the crystal maze." then you look up Gumbies and the site is one of those scroll scroll scroll types with one sentence per page, like

"GUMBIES is a lean, expressive sharding sandcube for testing and deploying large scale Woodchips playgrounds.

GUMBIES automates and streamlines away watersliding phases, meaning your team can get right to the chipping.

See why Microsoft, OpenAI and Bloingo have embraced GUMBIES in their Woodchips workflows."

and you get to the bottom and you're like I want this I guess but I still don't know what it is

Mood
To Err is to Play: Human Error and Game Design: https://www.youtube.com/watch?v=JyuR2fKvQ20
Most of the time, with interface, you want to prevent users from making errors. But, in video games, you actually want the players to make mistakes. That’s part of the challenge! Ben explains how cognition works, how to prevent or use potential errors as part
#GameDesign #Psychology
To Err is to Play: Human Error and Game Design

YouTube
learning to code
The Realms of Ruin beta test delivers a pretty and clever, but often stodgy, tactical combat experience that is enjoyable but has some work ahead to deliver a best-in-class RTS experience. https://waywardstrategy.com/2023/07/12/age-of-sigmar-realms-of-ruin-beta-impressions/ #blog #blogging #ageofsigmar #warhammer #videogames #RTS #strategy
Age of Sigmar: Realms of Ruin Beta impressions

The Realms of Ruin beta test delivers a pretty and clever, but often stodgy, tactical combat experience that is inherently enjoyable but has some work ahead to deliver a best-in-class RTS experienc…

Wayward Strategy
I am NOT burning the candle at both ends. How dare you imply that

It's time.

Sigurd Jøhnk-Jensen is back and brings us a fresh track from the #TempestRising soundtrack.

"Modular Chaos"

Listen here: https://www.youtube.com/watch?v=mOusf36L8IM

Tempest Rising | OST | Modular Chaos

YouTube