Studio Manager & Game Director @ Puny Human. Prev. Ubisoft & Epic Games. Making Games Mindfully. He/Him. I β€οΈ πΆπ³οΈβππΊπ¨βπ³ποΈββοΈ
Holy crap. Just found out I can add Nav Modifier components to the volumes I'm using in #Unreal instead of a thousand hand-placed navmesh modifiers or filling navmesh underneath each volume.
Incredibly useful for complex levels. I don't know what I was thinking. #gamedev I need #coffee
Some really awesome decal tooling one our Senior #Unreal Artists has been working on. I just think this is superb pipeline work that will help immensely in prod. #gamedev#indiedev