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Post-apocalyptic pop primitivist
Writingediting, theory, chit chat, recommendations
Ttrpgssystems, games, DMing tips, adventure design
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PoliticsLeft-wing, social justice oriented.

Aliens arrive: we have killed your leaders and taken control of your planet.

Us: oh thank god

Aliens: you are now citizens of ... Wait what

Fund a biopic of Dr. Ben Barres at
https://www.kickstarter.com/projects/askthequestionmovie/ask-the-question

Dr. Ben Barres was a neuroscientist whose research focuses on the glia, not nerve cells but other cells which help to sculpt and maintain the wiring of the brain.

Once he realized that he was transgender, he was nervous about coming out, afraid that he would lose his job and his friends. He wrote a letter explaining his situation,

“Although the idea of my changing sex will take some time for you to get used to, the reality is that I’m not going to change all that much. I’m still going to wear jeans and tee shirts and pretty much be the same person I always have been—it’s just that I am going to be a lot happier.”

But his family and all of his colleagues were immediately supportive.

And he found a lot more support now that he presented as male. After a talk, one scientist remarked what a great seminar it had been, saying that “Ben Barres’s work is much better than his sister’s.” Ben doesn’t have a sister. He was the same person presenting the same research.

“By far, the main difference that I have noticed is that people who don’t know I am transgendered treat me with much more respect; I can even complete a whole sentence without being interrupted by a man.”

He became an outspoken advocate for gender equity and fairness to LGBTQ+ scientists.

He changed procedures of the National Institute of Health Pioneer Award. Previously, a nearly-all-male committee selected almost exclusively male winners.

He changed the nomination process for candidates to be chosen as Howard Hughes Medical Institute investigators, seeking gender equity.

He helped establish the child care assistance program for Stanford untenured faculty.

He convinced multiple science conferences to require a pledge from attendees that they will not sexually harass, with the understanding that that behavior would bar them from future participation.

His neurological discoveries with glial cells led him to co-founding ANNEXON, a biopharmaceutical company testing drugs for the treatment of neurodegenerative autoimmune diseases such as ALS, Huntington’s disease, Guillain-Barre syndrome, and geographic atrophy. Barres also worked with the Christopher & Dana Reeve Foundation to explore ways to promote recovery of function after spinal cord injury.

Dr. Ben Barres deserves to be celebrated for his work and for his activism. Dr. Barres believed that our differences should be honored, as there is a place for everyone in science. He hoped to inspire young people, especially women and LGBTQ+, to become the next generation of scientists.

#neuroscience #neuroscientist #transgender #WomenInScience #QueerInSci #QueerInSTEM #TransInSTEM

ASK THE QUESTION

A biopic about a transgender scientist who revolutionized neuroscience and fought for women, LGBTQ+, and the disadvantaged in STEM.

Kickstarter

into existence because of their most recent actions, and this "time-out" is a blessing in disguise.

Knowledge of Rules: 6/10—I play/own too many systems.
This one is pretty self-explanatory. I used to know systems by heart when I was a teen, but that's long gone now. By choice & for peace of mind.
Still, even if I don't have all the rules memorized, if something sounds cool & doesn't give players unfair advantages, I let it happen 'cause it adds to the games I'm running & this adds to our fun.

several other things to do (like not getting killed.)
But as a DM, I'll allow all the roleplaying my group needs to have their questions answered, needs tended to, their certainties questioned & doubts increased. :)

Between themselves? Perfect! I let 'em have their share of fun, as it gives me time to set the next stage/come up with something... anything!

There are times when a #DM, even a very well-prepared one will need time to regroup or correct course or come up with stuff the PCs brought

Mystery: 8/10
I used to think I excelled in this part, but then I saw some of my "secret plots" or "turns of the screw" were spotted with certain ease, so instead of going carazy about making everything a mindtwister, I just rewarded players catching up earlier than I expected they would.
Roleplay: 9/10
As a player, I used to do it "as needed." Then I switched if "only if required of me." I try to keep these brief.
Most of the time, I don't like prolonged roleplay between players when we have
I literally played it right when it came out, loving everything about it, but I must say I'm not en "expert" dungeon designer because I find these dinky little spaces of doom & death a bit too "samey" if you overuse them in your games.
So, while I know what needs to go in there & know what are the main rooms players will face & have several encounters ready to spice things up, I'm rather sloppy about these crawlspaces. I like them, but I don't fret about em.
Yep. Sloppy Dungeon Joe. That's me.
Combat: 7/10
I try to speed it up without taking away my player's dice-rolling fun, so some actions land hits if the ideas sounds cool & helps move combat forward.
Fireballers?
They never get the "no-roll-needed" card & unless they're at the front, it's always at a disadvantage.
Dungeon Crawling: 7/10
Well, I got my start there, 42 years ago, so I've got some mileage on this particular aspect, yet even though I loved the #Undermountain boxed set & played the crap out of the #Neverwinter module.
I don't know if I have the funny bone in me. My jokes are sometimes too obscure or ellaborate, so I get mixed reactions. Many of my one-liners hit the spot, though. Retorts? Some are funny. IDK.
Emotional Damage: 0/10
I never do this! Ever. We play to have fun. This phrase started as a "funny fad," but unfortunately there are dicks out there that go out of their way to "challenge their players' whathaveyous" & create situations that test people's taste or limits.
NO... absolutely fucking NO.

& breaks in flow as disbelief rolls in.
For inspiration I resort to own experience* & Nature documentaries.
Creativity: 10/10
Again, this is an honest response: I write whole novels based only on an idea I had that usually starts: "what would happen if someone replied/reacted to MC's question/action?"
So, when I sit down to plot or run a game, I'm never short of unique ideas to use.
Humor: 5/10
I'll allow it (to a point). I'll dispense it (if circumstance warrant it.)

*You'd love my Hellscapes.

Then I pepper these with major cities & ruins.
After that's done, who knows?
I'm methodical up to a point, but I don't go & create every single detail in case my players enquire. That's nonsense & maybe a bit obsessive. I mean, I don't even do that for my novels & short stories, so games? Nah!
When in need for another subcullture or fauna, I just use the one that feels more logical to the situation the party is in, while keeping it consistent with the region they're in.
This avoids puzzled looks