Been playing around with Godot for a bit, building a dorky little snake minigame to share with my friends
Ran into a first-load perf issue, before shader and related caches built; sSubsequent loads were near instant.
Gotta say, Claude Code has been doing impressive work digging into the issue.
Had best luck after I vendor'd in the godot editor binary, along with some utils for the bot to use with a virtual framebuffer.
