Godot 4.3 bottom file manager with @passivestar's minimal theme? Yes, please! Now allow us to open two different scenes in the split panes and fix some of the open macOS issues.
@godotengine is really getting there! ππ€
| Website | https://tkg.codes |
| https://twitter.com/tkg_codes |
@ZephyrAuster @pierre_pebble @kenney
It's already available in 4.7 dev 3. :)
@alice_i_cecile Did that include a switch from squares to hexes too?
I love working with Bevy's code, but I always inevitably find myself wishing I could "just draw a debug shape and mess around in the scene view to see what's going on".
I think I just need to wait for the editor, unless there are ways I don't know about. :)
Godot 4.3 bottom file manager with @passivestar's minimal theme? Yes, please! Now allow us to open two different scenes in the split panes and fix some of the open macOS issues.
@godotengine is really getting there! ππ€
Someone mashed together some themes and plugins to make #Godot "feel more like Unity", but disregarding the Unity thing - this is what Godot Editor in general should strive towards. This is so much better than the current UI/UX language.
https://reddit.com/r/godot/comments/175jifk/i_introduce_to_you_the_godunity_theme_plugins/