Tomasz Galkowski

@tkg
4 Followers
23 Following
36 Posts
Software engineer currently working for Deliveroo. Amateur gamedev hobbyist. πŸ‡ͺπŸ‡ΊπŸ΄σ §σ ’σ ³σ £σ ΄σ Ώ
Websitehttps://tkg.codes
Twitterhttps://twitter.com/tkg_codes

@ZephyrAuster @pierre_pebble @kenney

It's already available in 4.7 dev 3. :)

@claudijo I was trying to do something similar in a spaceship setting, with different thrusters trying to automatically keep the ship aligned, but unfortunately gave up. I might try again after reading your article. :D

@alice_i_cecile Did that include a switch from squares to hexes too?

I love working with Bevy's code, but I always inevitably find myself wishing I could "just draw a debug shape and mess around in the scene view to see what's going on".

I think I just need to wait for the editor, unless there are ways I don't know about. :)

Godot 4.3 bottom file manager with @passivestar's minimal theme? Yes, please! Now allow us to open two different scenes in the split panes and fix some of the open macOS issues.

@godotengine is really getting there! πŸ’™πŸ€–

@PolygonAlex I'm sure she'd do the same for you. 🫑
This is absolutely amazing.

Someone mashed together some themes and plugins to make #Godot "feel more like Unity", but disregarding the Unity thing - this is what Godot Editor in general should strive towards. This is so much better than the current UI/UX language.

https://reddit.com/r/godot/comments/175jifk/i_introduce_to_you_the_godunity_theme_plugins/

I introduce to you the Godunity Theme (+Plugins)

Posted in r/godot by u/Der_Kevin β€’ 252 points and 25 comments

reddit
@cart Great to hear. Congratulations. If I understand correctly, this was one of the big milestones for the editor work to start, is that right?
@kenney Oh, the "3D Prototype Pack" I always wanted. Thank you, thank you, thank you! :D
@reduz @godotengine @akien Love to see Godot games becoming more and more successful.