I love it when it feels like your critique is taken to heart. A #bevy user asked us for feedback on their #blender mockup for their #indiegame. I talked about visual hierarchies, having a sense of style and pointed them at some valuable references (Isle of Arrows!) in their target genre. And wow, is the difference striking for only a couple of days! I'm really excited to see what this team makes :D

Full interaction starts here: https://discord.com/channels/691052431525675048/998686660667637832/1239733176998432878

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@alice_i_cecile Did that include a switch from squares to hexes too?

I love working with Bevy's code, but I always inevitably find myself wishing I could "just draw a debug shape and mess around in the scene view to see what's going on".

I think I just need to wait for the editor, unless there are ways I don't know about. :)

@tkg @alice_i_cecile Consider looking into Bevy's Gizmos! They are a way to draw simple shapes using systems, without spawning any entities beforehand. They were designed with debugging visuals in mind, and should support your use-case!