@SJohnRoss It sounds like what PbtA is trying to do: making player choices and PC actions identical via Moves. As for Dusk City Outlaws, the scenarios are pretty mechanics-free, but do expect knowledge of the setting and its factions. This one is PWYW: https://preview.drivethrurpg.com/en/product/222462/dusk-city-outlaws-scenario-ks01-the-canal-job

My respect for the modern tech I use just went up a level