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I post about software freedom and sometimes half finished games projects Godot :godot::
-Draw Emojis (AGPL):
https://tabfreesoftware.itch.io/draw-emojis
https://codeberg.org/tab/draw_emojis

Avatar is "linked paperclips" by Marleen Heine. All emojis designed by OpenMoji – the open-source emoji and icon project. License: CC BY-SA 4.0.
(I am not affiliated with OpenMoji)

A pretty pattern appeared.

The four quadrants are independent of each other so this is 4 instances of 1 pattern that happened to appear next to each other (of each rotation).

Am I missing non-free codexes?
No, I hardly knew them.

Not a game per se but was fun to implement Conway's Game of Life in Godot.

Will try to multi-thread it, or rage quit trying!

Rendering to a rich text label 🤢

In Godot 4 a node's exported filepath property will be updated when you move that file! The inspector claims it to be a mere string but it is actually a "UID" (you can toggle to see it)
@ export_file("*.txt") var filepath: String

As a design change there are pros to displaying this as it's always been but I just spent ages trying to discover how to best @ export a scene as a UID when it was already doing that! That will teach me to go back and re-read patches notes instead of trying to wing it.

Did you know that #Abbott caused the deaths of seven diabetics this year?

Some of Abbott's continuous glucose monitors (ironically named the #FreeStyle #Libre 3 Plus) incorrectly reported low blood sugar — a grave & dangerous error for insulin-dependent #diabetes. I fortunately wasn't injured, but Abbott's refusal to allow public examination of the technical details of their devices is tantamount to a cover-up.

More here: https://sfconservancy.org/blog/2025/dec/23/seven-abbott-freestyle-libre-cgm-patients-dead/
#OpenSource #FreeSoftware #FOSS #SoftwareFreedom

Seven Diabetes Patients Die Due to Undisclosed Bug in Abbott's Continuous Glucose Monitors

I wrote last month about my diabetes diagnosis this year and my difficult choice to wear a proprietary device (called a CGM) on my arm 24/7 to continuously monitor my glucose levels. Like my friend and colleague, Karen M. Sandler — who previously made a much higher-stakes choice to receive a proprietary implanted defibrillator to keep her safe given her genetic heart condition — I reluctantly chose to attach proprietary hardware and software to my body.

Software Freedom Conservancy
Whoops. Updating bad spelling on a poll post resets the count. Makes sense but a warning would have been nice.

Videogames have less "real life" game design issues: our referees have god-mode! If our single-player game crashed we all would take responsibility for it and want to fix it.

(In a multiplayer game), are we pushing undue responsibility onto the users by advertising we will ban them for certain gameplay (exploits) we dislike? Shouldn't we just offer a patch to fix it (as before)? Should users of our multi-player games consider the effects their gameplay has on our best interests?

End of line.

The effect of an exploit on gameplay ranges from insignificant/invisible to major game changers. Companies probably ban exploit-users based on if an exploit is perceived to lower income due to users unenjoyment (likely against the exploit-user).

An exploit could even reliably crash the game but that falls outside of the rules of the game by definition. Even with the mindset of playing to win.. knocking out the referee so no one can win/lose isn't an arbitrary classification of cheating.

Pre-internet: multiplayer videogames did not get patches. An exploit that ruined gameplay was not worth paying coins for in an arcade.. unless managing an exploit ban was really worth it for an already established community. Players would be banned from competing at specific venues, not banned from the game worldwide. The intentions of the videogame devs were not plausibly discoverable. Players did not have years of gaming experience to even form expectations. Developer intentions didn't matter!

Should using exploits in an online, multiplayer game be a bannable offense?

An exploit is an unintended feature permitted by the game. Exploits are not one-off glitches, or 3rd party programs changing the game. An exploit can be classed as cheating arbitrarily.

Modern, proprietary games tend to have only "official servers": a ban means no play at all. Some games allow self hosting: a ban is localized to that specific server (but may also be reportable to the devs for an official server ban).

Ban Always
0%
Ban Sometimes
0%
Ban Never
0%
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