Richard Fine

181 Followers
63 Following
62 Posts
Principal Software Developer @ Unity. Opinions are my own and not those of my employer.
I'm trying to build a little website for a thing, with some basic interactive elements. I started in NextJS, but quickly realised I wouldn't be able to maintain that, so I'm switching to C#, and... is it my imagination, or is Blazor a *really bad idea*? Like this whole "you can just freely mix server side and client side logic" thing... feels like a recipe for disaster?

@RedGlow Which screen reader are you trying to use? I think only Narrator is supported for now, but perhaps not in the Editor itself yet.

You can get a sense of what it's doing in the Editor via Window > Accessibility > Accessibility Hierarchy Viewer, though I realise it's not the same as actually using the Screen Reader interface.

@shadow_grove and even more efficient: use `TagHandle.GetExistingTag("Player")` in your Awake function, save the result, and then pass _that_ to `CompareTag` to avoid string comparisons entirely. šŸ˜Ž
@aras By "beginner's mistake" I can only assume the FFmpeg dev is referring to "trusting the FFmpeg devs" because holy shit.
@aras nah, at some point of one of the texels will make an unexpectedly loud noise upon hitting the ground, and further sampling will be aborted with haste and prejudice
@aras REAL feline texture sampling would be where you place all the pixels on a shelf and then get your sample by seeing which ones get pushed off the edge.
@mdiluz @aras yeah, it’s not the most obvious functionality! Makes sense when you think about it though - a kind of ā€œI got it, don’t remind me about this againā€ feature.
@aras Yeah, it takes some getting used to. I think it ordinarily _does_ sort by last post date, but the topics you're seeing there are all pinned, which might be interfering with things. (FWIW, you can unpin them by clicking the pushpin icon).
@aras The blog is effectively dead. Technical content goes into Discussions now: https://discussions.unity.com/c/technical-articles/23
@JohannaMakesGames Did you miss that it has you set up the project on step 2 of the 'Explore the vertical slice' step? It's immediately after the 'download a build' section - perhaps you downloaded the build but then missed the rest of the step?