Personal review of project 3 of the #gameAccessibility course from #Unity, pt.1 Link: https://learn.unity.com/course/practical-game-accessibility/unit/project-pre-production

TLDR: In this part of the course I start with developing my own project, based on the knowledge of the prior chapters. I pick my idea and ask you for feedback on it (at the end!).

More details in the next posts 👇

#gamedev
#a11y

Introduction to ShaderGraph - Unity Learn

In this tutorial, you will learn to create a simple node-based Shader using Shader Graph and implement it in the Lightweight Render Pipeline

Unity Learn

This is how it went:

After a lot of theoretical input and research, I finally get to do some game development! Yeah!

I am surprised though that although I could play the example project with screenreader functionalities, I never got a chance to look inside it. So I guess I have to figure things out on my own - or use a completely different engine than Unity, if I want to make the game accessible to the screenreader.

👇

@JohannaMakesGames what do you mean when you say you "never got a chance to look inside it"?
@superpig I mean that I played the game but could not open it in Unity to see how its built and how the screenreader is adressed. Maybe it will happen at a later time in the course?
@JohannaMakesGames Did you miss that it has you set up the project on step 2 of the 'Explore the vertical slice' step? It's immediately after the 'download a build' section - perhaps you downloaded the build but then missed the rest of the step?
@superpig oh that is possible. Thanks for pointing it out, I will have a look again.