Chris Subagio

32 Followers
63 Following
57 Posts
Engineer, artist, designer. Before: Silent Hill, Strider, Killer Instinct. Now: Alexa @ Amazon. Try my last personal project at https://chillaxedgames.com
@ada Cheers Ada, that's very kind of you to say. It's still not much, but it's a start! How did you find the trigger finger mode? I'm sort of shocked it works as well as it does. It's really aesthetically pleasing, and it does give you two guns over one gaze, which is fodder for more design shenanigans, but nowhere near as reliable. More fiddly.

@ada thanks! I’ll go find those folks. Always great to have a pool of people who you can chuck stuff at to get feedback on feel. Especially in something as weird as VR. I’m really keen to try out different control schemes now. Having only hands and gaze to work with is an energizing challenge.

Do you have idea on whether there’ll be WebXR extensions that will enable hover treatments on gaze somewhere down the line? Feels like it’ll be crucial eventually.

@ada Hi! I’m a long time gamedev, and I sadly bounced hard off RealityKit when I tried it last year. Just too alien for the time I had. Fast forward to WebXR coming online in Safari, I watched your WWDC vid and boom, a few hours later I have a working prototype. Thank you for advocating for this super useful toolset! Now I'm keen to experiment more. Do you know of a good community to share with? https://subpixel.itch.io/duck-apple-vision
Duck! For Apple Vision by subpixel

An experimental gallery shooting game for the Apple Vision Pro that tries various input methods.

itch.io

@simontatham Huh, so I'm NOT the only one who sees all that.

I also interpret half of the "SHOULD" as "DEPENDING ON WHICH SIDE OF THE <TABLE/> WARS YOU WERE ON"

@cabel *wave*

Hi Cabel. I did Detective Face in Catalog, and am working (slowly) on Crank War right now.

📢 From today, GameMaker will be free for non-commercial use on all platforms (excluding console). To further meet your needs, we are introducing a one-time licence, replacing our current subscriptions!

Oh, we’re also making all our Asset Bundles free!
Current subscribers can take advantage of one-time licence discounts, read our latest blog post for all the information: https://gamemaker.io/en/blog/gamemaker-free-platforms

GameMaker Is Growing - Celebrate With More Free Options This Thanksgiving | GameMaker

We're updating GameMaker’s pricing and adding more free options. Plus free asset bundles for everyone!

GameMaker
Gotta Bounce, now releasing early 2024 on #Playdate 💛

@agmcleod Thanks! I'm taking my cues from the old super scalar arcade games. I wasn't expecting it, but I'm surprisingly into walking up to a big 2D sprite. It's an interesting way to unveil it slowly.

In this game at least, as long a you feel you can trust the GPS in the compass above, it's OK that you can't really see that clearly into the tiny 3D distance, and instead it's cool that things come into focus. It's a bit like you're slightly myopic, but have good support?

Hey #playdate Mastodon. So, still working on the spider game, but there was some game jamming this weekend and I dorkily really wanted to try a mode 7 plane, so here's "Chonky's Express" a deliver 'em up prototype. Would anyone be interested in playing this?