@ada thanks! I’ll go find those folks. Always great to have a pool of people who you can chuck stuff at to get feedback on feel. Especially in something as weird as VR. I’m really keen to try out different control schemes now. Having only hands and gaze to work with is an energizing challenge.
Do you have idea on whether there’ll be WebXR extensions that will enable hover treatments on gaze somewhere down the line? Feels like it’ll be crucial eventually.
@simontatham Huh, so I'm NOT the only one who sees all that.
I also interpret half of the "SHOULD" as "DEPENDING ON WHICH SIDE OF THE <TABLE/> WARS YOU WERE ON"
@cabel *wave*
Hi Cabel. I did Detective Face in Catalog, and am working (slowly) on Crank War right now.
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Oh, we’re also making all our Asset Bundles free!
Current subscribers can take advantage of one-time licence discounts, read our latest blog post for all the information: https://gamemaker.io/en/blog/gamemaker-free-platforms
@agmcleod Thanks! I'm taking my cues from the old super scalar arcade games. I wasn't expecting it, but I'm surprisingly into walking up to a big 2D sprite. It's an interesting way to unveil it slowly.
In this game at least, as long a you feel you can trust the GPS in the compass above, it's OK that you can't really see that clearly into the tiny 3D distance, and instead it's cool that things come into focus. It's a bit like you're slightly myopic, but have good support?