@cabel
Been pootling along on a thing in my spare time - hoping to upgrading it to A Thing this yearโฆ
Hello from Tengu, Yamabushi Softworks, and Under The Tree (available on Catalog)! ๐
๐@cabel ๐
Iโm hoping to post game stuff soon. Iโve just got to stop procrastinating on build tooling ๐
Attached: 1 image Next step in my in-development #playdate #pulp #roguelike: A nice little drone following the player around. #pixelart #indiedev
@cabel hello ๐
I made Stars of the Screen back in โ22 and just received good news about another game ๐
@cabel ๐
Glad to see you here!
I have good news for #Rust on #Playdate: https://devforum.play.date/t/sdk-2-0-b2-pdc-produces-pdx-with-broken-binary/11345/45
Also @playdaters is my project.
@dave Finally! ๐ฒ Seems to I've fixed it! Attached elf linked with attached modified linker-script where I added just one PH. So actual PDC (2.4.2) can deal with it. And it works! I'm not sure that link-map is optimal. I don't know where to put relocation table, so I've commented RELOC_TABLE_START and tell linker "just put it somewhere after". That's not good. Well, ideally I need to defy RELOC_TABLE_START or replace it with a real fixed address. Currently (without it) reloc-t...
@cabel Hey there ๐
Itโs nothing fancy compared to the rest of the thread, but I did put together a quick and silly thing to learn how the SDK works (and had an overall smooth experience!)
@cabel Hi! Thanks to you and team for making Playdate, itโs lovely.
I made this rain soundscape app over the summer: https://briandorsey.itch.io/backyard-rain-soundscape
And wrote about how good the DevEx is:
https://til.cafe/blog/2023/playdate-development-is-easy-and-fun/
@aconbere Awww. Thank you very much.
(Iโm actually using it right nowโฆ it become my go to coding and reading background)
If you want to poke around a bit at it, there are some commands and a debug view if you connect it to the Simulator console.
@cabel *wave*
Hi Cabel. I did Detective Face in Catalog, and am working (slowly) on Crank War right now.