242 Followers
51 Following
263 Posts
I am a programmer, game developer and sound designer from Minnesota.
Websitehttps://samtupy.com
Githubhttps://github.com/samtupy
Well, we've still got a lot of work to do but at least this is still a big step, a Redspot client update was just released which deals heavily in improving the game's administration situation, it links the game to the Sam Tupy Productions account system. This now handles bans, warnings that record their acknowledgement, disabling specific game features if needed, name allocations and more. This also comes with a rules update. We now have the basic protection of email verification required to play. The update can be downloaded at https://samtupy.com/games/redspot.zip
Hi everyone, I have something slightly different to share, it's part of a project I've been working on during my downtime, because I guess this is rest for me or something haha. I've created a reaper project (can easily be made into just an effects chain) which first upmixes stereo audio into 7.1.4 surround sound before then downmixing it back to stereo, but doing so in such a way were all 12 of the surround sound speakers are positioned using HRTF! In other words, it causes standard stereo music to sound like it's playing all around you in 3d, quite a fun listening experience! a lot of time, pacients, multiple pairs of headphones, hundreds of tracks tested and uncountable minor parameter adjustments went into making sure that there are as few hrtf or other artifacts in the output audio as I could achieve given my experience level and ears. I used a much younger and more simple version of this effects chain for the New years Any Audio streams, and an older but similar concept in my Starwar audio production. This chain combined with a virtual audio cable or app2clap allows you to binauralize audio from any windows application, it was pretty fun listening to a 3d internet radio station today! I made it for my audio productions, but discovered that it's also great for entertainment. If you're a curious audio nerd who owns a copy of Reaper and have a few extra minutes to install a couple plugins, feel free to check this out if you're interested, feedback is welcome/appreciated and I hope you enjoy! https://samtupy.com/music3d.zip
Last year I announced gamedeck, my upcoming card / dice game platform.
I have an exciting update. I recently got a new client running on mobile, so I can officially tell you all that development resumes and we have mobile versions of the client in production! I've been able to play a couple of games on my iPhone without many issues. You can read more about this game at https://ims-productions.com/gamedeck
gamedeck

Gamedeck IMS Productions is proud to finally announce the upcoming release of Gamedeck, 2 years in the making! What Is Gamedeck? Gamedeck is a small but quickly growing collection of multiplayer games

IMS Productions
I have a link for you all. Want to try out a very early beta of TeamTalk manager? Have at it!
Please keep in mind that as stated earlier, this is early software. Things will be broken or may not behave as expected.
We have tested it for a few weeks now, most functionality works and there are more features planned.
https://testflight.apple.com/join/56t32fQa
Join the TeamTalkManager beta

Available on iOS

Also, I wanted to provide a small status update on Redspot since from the public facing prospective, there has been little development on the game lately. I just want to assure everyone that though sometimes the work may slow, there is indeed active development taking place within the redspot codebase, we are aware of the various issues people are facing on Killing ground from bordum to extremely overpowered players to no bases to somewhat lacking moderation and more. The biggest task we are involved in at the moment is linking Redspot to the Sam Tupy Productions account system thus giving moderators the power they need to properly do their jobs / insuring that the game is behind email verification etc, while also not only working on other administration facilities and of course making specific plans for how we intend to restore the rest of the game, such as battlefield, of course. Some of this involves extreme modernization of other parts of the 2018 Redspot codebase, very overdue user interface changes and more. I will again remind of the extreme beta status of the project and point to the warning that shows when launching the game that indicates that you should be ready to put the current version of the game down for the present if it should become too broken for you to enjoy it in the short term, but also assure everybody that indeed work on the project does continue, while apologizing that it can be slow sometimes due to the fact that this is one of many projects being worked on at this time. I and all the other developers of the project look forward to showing you what we have in store at some point in the hopefully not too distant future!
Hi all, it's time for more progress from my new years anyaudio stream todo list! On that stream, I showed a game called Crazyfield, which is my Ah Damn It game renamed, rewritten in NVGT (bringing us things such as HRTF audio and Windows/Mac/Android/Linux versions of the game), and slightly modernized with a few features that have their roots in Constant Motion such as speech configuration, menu wrapping control, and even a hookup to the Sam Tupy Productions account system which is needed to post to the scoreboard. If you have not heard of Ah Damn It, this was a fan project that is based on Crazy Party and combines several of the entities found throughout the game into one chaotic field where they all interact with each other and where your goal is to survive as long as you can. I decided to rename Ah Damn It to Crazyfield just for a bit of professionalism (to remove bad language from my public facing games page and to insure that an entirely non-explicit game does not have an explicit name). The game is completely free to play on all supported platforms, and you can learn more at https://samtupy.com/games/crazyfield/
Crazyfield – Sam Tupy Productions

Hello everyone! I apologize for being silent so long after sharing about so many upcoming releases well over a month ago now. Well, I now officially have an update on at least one of the items I talked about at the beginning of the year. I'm happy to say that Constant Motion, my collection of endless runners, is now finally available as a mobile game on Android! Not only that, but a Mac OS release is available as well, and though it's admittedly the least tested out of all of them, I'm even providing a tentative Linux build for those who want to try it! The windows build is now properly signed as well, so no more pesky antivirus warnings. I'm calling this Constant Motion version 1.2.0. Though the update doesn't contain much in the way of game improvements - the goal is just to make it more available thus far, I hope everyone enjoys some new scoreboard competitors, playing on your preferred platform, and the new mobile experience if you have an Android device! Some smaller changes include a basic builtin help, the ability to view the change history from within the game's option menu, reverb in a couple of games, and a few other small odds and ends revolving around stability. As these ports of the game get more stable, I am quite excited to start really working on the contents of the game again soon - there's much I want to do with it still! Feedback is welcome as always, you can download and learn more at https://samtupy.com/games/constant-motion/
Constant Motion – Sam Tupy Productions

The fact that calculators and computer keyboard numeric keypads have 789 across the top, while phone number keys have 123 at the top, is one of the greatest user interface design failures of all time.
Whoa, I think releasing that audio production just caused a server overload. I mean I'm glad that many people want to download or listen to it! Sorry about any lag from samtupy.com's services for a bit yall, I'll be sure that the anyaudio downloading endpoint isn't acting as a CPU muncher as a start.