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Bloghttps://rodneylab.com
GitHubhttps://rodneylab.github.io
Tutorialshttps://plus.rodneylab.com
nostrc19635e927f2874eea43e560d851a36401456117c4cc60326af8c8b83f2ff557

Where is Masonry? How will `item-flow` be the new way to create masonry-style layouts in CSS? What decisions are still being debated about how it will work??

https://webkit.org/blog/17219/item-flow-part-2-next-steps-for-masonry/

We’d love to hear what you think about the decisions still to be made… which do you want as a web developer?

Item Flow – Part 2: next steps for Masonry

Back in March, we published Item Flow, Part 1: a new unified concept for layout, an article about a new idea for unifying flex-flow and grid-auto-flow into a single set of properties under a new item-flow shorthand.

WebKit

Just dropped a blog post on using Signed Distance Fields for rendering scaled fonts sharply with raylib.

Hope you find it useful!

https://rodneylab.com/raylib-sdf-fonts/

raylib SDF Fonts: Rendering Sharp, Scaled Text πŸ‘“

raylib SDF fonts πŸ‘“ using Signed Distance Fields for rendering scaled text and pixelated fonts sharply in raylib Game Dev πŸ”Ž.

Rodney Lab

Just been learning about using Signed Distance Fields for sharp scaled font rendering.

Raylib has a built-in feature for creating SDF font atlases, letting you GPU render SDF font textures.

#gamedev #learncpp #askRodney

Just dropped a post on some GitHub Actions to add your Rust Godot project for linting and formatting.

Post covers GDScript and Rust code.

Hope you find it useful!

https://rodneylab.com/godot-rust-ci/

#askRodney #rustlang #gamedev

Godot Rust CI: Handy GDScript & Rust GitHub Actions πŸŽ¬

Godot Rust CI πŸ€– Game dev GitHub actions to add to your Godot Rust GDExtension game for linting GDScript and πŸ¦€ Rust code on each commit.

Rodney Lab

Been playing with Rust extensions in Godot and wanted to add a GitHub Actions workflow.

As well as the usual Rust suspects, I added:

β€” Scony/godot-gdscript-toolkit to lint GDScript;
β€” a Rust MSRV check; and
β€” cargo deny for license issue and vulnerability checks.

#GodotEngine

Just dropped the July newsletter including:

β€” πŸš€ Astro Server Islands;

β€” typos CLI and CI code spell checking; and

β€” πŸͺ free Epic React Hooks tutorial.

Hope you find it useful!

#askRodney

https://newsletter.rodneylab.com/issue/2024-07-29#issue-start

Rodney Lab Newsletter β€” July 2024

πŸš€ Astro Server Islands, ⌨️ typos CLI and CI spell checking for code bases and πŸͺ free Epic React Hooks tutorial.

Rodney Lab Newsletter

Just dropped a new post on setting up a Godot Rust gdext project. Covering:

β€” resources for getting started with GDExtension;
β€” adding watch to speed up feedback cycle; and
β€” adding your lib in Godot Engine.

Hope you find it useful!

https://rodneylab.com/godot-rust-gdext/

Godot Rust gdext: GDExtension Rust Game Dev Bindings πŸ€– πŸ¦€

Godot Rust gdext πŸ€– using Godot 4 Rust bindings via the the gdext crate for adding πŸ¦€ Rust GDExtension shared libraries to your Godot game.

Rodney Lab

Love the Godot πŸ€– community πŸ¦€ Rust support for via GDExtension.

Tried converting GDScript tutorial to use Rust gdext, and liked it! Great alternative to C++ when you need performance.

#gamedev #GodotEngine #rustlang

@ashur Have a look at Reacher licenses, might be what you are look for https://github.com/reacherhq/check-if-email-exists#license
GitHub - reacherhq/check-if-email-exists: Check if an email address exists without sending any email, written in Rust. Comes with a βš™οΈ HTTP backend.

Check if an email address exists without sending any email, written in Rust. Comes with a βš™οΈ HTTP backend. - reacherhq/check-if-email-exists

GitHub

Just dropped the June newsletter including:

β€” ⌨️ TypeScript 5.5 with new Regex checking;

β€” πŸ–₯️ Dear ImGui; and

β€” βš–οΈ counterscale self-hosted web analytics..

Hope you find it useful!

#askRodney

https://newsletter.rodneylab.com/issue/2024-06-29#issue-start

Rodney Lab Newsletter β€” June 2024

⌨️ TypeScript 5.5 with new Regex checking, πŸ–₯️ Dear ImGui and βš–οΈ counterscale self-hosted web analytics.

Rodney Lab Newsletter