Character Walk Animation - Friction Tutorial
Make characters walk without sliding & automate the walk animation using expressions.
https://youtu.be/_EADMMUZ6DY
#frictiongraphics #tutorial
Powered by @friction
| GitHub | https://github.com/rodlie |
Character Walk Animation - Friction Tutorial
Make characters walk without sliding & automate the walk animation using expressions.
https://youtu.be/_EADMMUZ6DY
#frictiongraphics #tutorial
Powered by @friction
Wow, Invader Zim is 25 years old 🥳 ... Loved that show (and Vasquez's other works).
Anyway, "Doom, doom, doom, doom, doom..." 😄
Didn't think this Mad TV sketch would still be relevant in 2026, but here we are (again)...

Today in ACAB: Afroman defeats Officer Lemon Pound Cake.
Afroman found not liable in bizarre Ohio defamation case: Afroman did not defame Ohio cops in a satirical music video that featured footage of them fruitlessly raiding the rapper's house, a jury...
https://jwz.org/b/yk4o
Welcome to FOSS Backstage Design 2026! We're excited to have you join us for a day filled with great sessions and especially for our barcamp, where the design & UX community in Open Source comes together to share ideas, experiences, and perspectives.
Full schedule: https://26.foss-backstage.design/schedule/
Let's make it a fantastic day! 🎉
During production of Finding Nemo, we started using Linux boxes in addition to SGIs.
Why?
3D painting software we wrote for laying out coral was written in C++ using templates, and the debug info was too large for IRIX, but was debuggable on Linux.
Was this a 32 bit vs. 64 bit issue?
No.
IRIX reserved half the address space for the kernel, while Linux only did a quarter.
So on Linux, we had 3GB, and the symbols fit.
It was a 32 bit show, both machines had 4GB max.
Plenty for Finding Nemo.