Wow, Invader Zim is 25 years old 🥳 ... Loved that show (and Vasquez's other works).
Anyway, "Doom, doom, doom, doom, doom..." 😄
| GitHub | https://github.com/rodlie |
Wow, Invader Zim is 25 years old 🥳 ... Loved that show (and Vasquez's other works).
Anyway, "Doom, doom, doom, doom, doom..." 😄
Day 3 learning QML and making an NLE.
- Got media import working (without touching ffmpeg!)
- Media pool is improved
- Timeline has basic functions, snapping, trimming, tracks etc
- Got a debug inspector with some specs
Will try to finish basic timeline function needed (split etc) this weekend (I also need to do "regular" Friction work). Will also start looking at basic transforms and stuff.
It's actually fun doing UI stuff in Qt again 🙂
After X amount of years with Qt4 and Qt5 I'm finally moving my ass to Qt6. About time to embrace modern Qt with QML/Quick and see if it's better than the "old way" (c++ widgets).
I'm impressed, using QML in Qt 6.10 is actually good. I'm able to make "advanced" UIs very quickly from scratch, and the new multimedia stuff looks very interesting.
So, my "hello world" project is moving along (day1), might end up as a serious project 😉
Since GitHub is removing the macOS x86_64 CI soon for "freeloaders", aka OSS devs (is scraping my data/code not enough?), I decided to look into doing a universal build (arm64+x86_64) for @friction , was way easier than expected 😃
This will of course "bloat" the final DMG (double size), but we are still under 50MB! (arm was 24 and intel was 26, uni is 49).
Enterprise quality drag and drop was added in EL10 🤡
Something, something, year of the desktop 😂
The worst part in (cross-platform) software development is DevOps (or whatever it's called now, aka "make stuff work"). It's soooo boring 😴
One SDK done (and one hour of my life gone), two more to go ... (and no one will notice) 🙂 meh ...