If you could give new game devs a tip, something you learned from your past projects, what would that be?
I'll start 👇
If you could give new game devs a tip, something you learned from your past projects, what would that be?
I'll start 👇
Over time this one turned out as a best practice for me when it comes to working with actor references in blueprints in #UnrealEngine. The macro is setup quickly and can be extended later on easily. Check it out! 💥
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