Rob Drimmie

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120 Posts

Hello! I am a longtime software developer with an interest in game development but not much practice with it.

I'm working on a variety of game (and other small web-based toy) ideas. At this point, the most developed is Combat!: The Game, see the link in my profile.

I'm partnered, a parent, in #Kitchener #WaterlooRegion #Ontario #Canada, and #AuDHD

Websitehttp://rob.drimmie.net
Combat!: The Gamehttp://robsdreamco.com/ctg
I like this seasonal neighbour quite a bit but his rooster practice can be a bit much at times.
First commute in inclement weather in quite a while. Very grateful public transit works well for me and I don’t have to drive in this.

So a Plant in this experiment is made up of Segments and Buds (which extend Segment). There are three types of each: stem, root and leaf.

A plant starts with four segments: A stem bud, a stem segment, a root segment and a root bud. The stem bud points up, the root bud points down. Well mostly laterally, but downwards.

Every cycle a growth phase then a manage phase occurs.

In the growth phase, each stem and root segment consumes 1 sugar to increase its width a very small amount. Buds don't change width, they consume sugar to create new segments. Stem and root segments cost 1 sugar, stem and root buds cost 12 sugar. No other segments have been implemented.

Every cycle, a manage phase occurs, after the growth phase. Right now all segments magically acquire 2 sugar.

The plan right now is for roots to gather water and minerals. Sugar, water and minerals will be moved throughout the plant. Each leaf segment that is receiving light energy will use it to convert water and minerals into sugar.

In the summer my brother and I started talking about making a game. It is a slow progress conversation and the broad idea is a resource management and automation game (he owns at least one factorio tshirt) where the resources contribute to the growth and upkeep of a magical tree.

I haven't played with Godot much but after that big #imtg refactor I detached enough to be able to put some substantial focus into going through some tutorials and building up my understanding. I was able to make this, which isn't a whole lot, but makes me happy.