In the summer my brother and I started talking about making a game. It is a slow progress conversation and the broad idea is a resource management and automation game (he owns at least one factorio tshirt) where the resources contribute to the growth and upkeep of a magical tree.
I haven't played with Godot much but after that big #imtg refactor I detached enough to be able to put some substantial focus into going through some tutorials and building up my understanding. I was able to make this, which isn't a whole lot, but makes me happy.